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[9291] Implement DB storage for new quest field, CompletedText
Text will display in quest objectives window when quest is completed. Also add locales storage Signed-off-by: NoFantasy <nofantasy@nf.no>
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11 changed files with 112 additions and 66 deletions
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@ -57,78 +57,79 @@ Quest::Quest(Field * questRecord)
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OfferRewardText = questRecord[32].GetCppString();
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RequestItemsText = questRecord[33].GetCppString();
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EndText = questRecord[34].GetCppString();
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CompletedText = questRecord[35].GetCppString();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ObjectiveText[i] = questRecord[35+i].GetCppString();
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ObjectiveText[i] = questRecord[36+i].GetCppString();
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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ReqItemId[i] = questRecord[39+i].GetUInt32();
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ReqItemId[i] = questRecord[40+i].GetUInt32();
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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ReqItemCount[i] = questRecord[45+i].GetUInt32();
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ReqItemCount[i] = questRecord[46+i].GetUInt32();
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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ReqSourceId[i] = questRecord[51+i].GetUInt32();
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ReqSourceId[i] = questRecord[52+i].GetUInt32();
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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ReqSourceCount[i] = questRecord[55+i].GetUInt32();
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ReqSourceCount[i] = questRecord[56+i].GetUInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqCreatureOrGOId[i] = questRecord[59+i].GetInt32();
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ReqCreatureOrGOId[i] = questRecord[60+i].GetInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqCreatureOrGOCount[i] = questRecord[63+i].GetUInt32();
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ReqCreatureOrGOCount[i] = questRecord[64+i].GetUInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqSpell[i] = questRecord[67+i].GetUInt32();
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ReqSpell[i] = questRecord[68+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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RewChoiceItemId[i] = questRecord[71+i].GetUInt32();
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RewChoiceItemId[i] = questRecord[72+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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RewChoiceItemCount[i] = questRecord[77+i].GetUInt32();
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RewChoiceItemCount[i] = questRecord[78+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
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RewItemId[i] = questRecord[83+i].GetUInt32();
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RewItemId[i] = questRecord[84+i].GetUInt32();
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for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
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RewItemCount[i] = questRecord[87+i].GetUInt32();
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RewItemCount[i] = questRecord[88+i].GetUInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepFaction[i] = questRecord[91+i].GetUInt32();
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RewRepFaction[i] = questRecord[92+i].GetUInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepValue[i] = questRecord[96+i].GetInt32();
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RewRepValue[i] = questRecord[97+i].GetInt32();
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RewHonorableKills = questRecord[101].GetUInt32();
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RewOrReqMoney = questRecord[102].GetInt32();
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RewMoneyMaxLevel = questRecord[103].GetUInt32();
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RewSpell = questRecord[104].GetUInt32();
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RewSpellCast = questRecord[105].GetUInt32();
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RewMailTemplateId = questRecord[106].GetUInt32();
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RewMailDelaySecs = questRecord[107].GetUInt32();
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PointMapId = questRecord[108].GetUInt32();
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PointX = questRecord[109].GetFloat();
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PointY = questRecord[110].GetFloat();
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PointOpt = questRecord[111].GetUInt32();
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RewHonorableKills = questRecord[102].GetUInt32();
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RewOrReqMoney = questRecord[103].GetInt32();
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RewMoneyMaxLevel = questRecord[104].GetUInt32();
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RewSpell = questRecord[105].GetUInt32();
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RewSpellCast = questRecord[106].GetUInt32();
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RewMailTemplateId = questRecord[107].GetUInt32();
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RewMailDelaySecs = questRecord[108].GetUInt32();
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PointMapId = questRecord[109].GetUInt32();
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PointX = questRecord[110].GetFloat();
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PointY = questRecord[111].GetFloat();
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PointOpt = questRecord[112].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmote[i] = questRecord[112+i].GetUInt32();
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DetailsEmote[i] = questRecord[113+i].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmoteDelay[i] = questRecord[116+i].GetUInt32();
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DetailsEmoteDelay[i] = questRecord[117+i].GetUInt32();
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IncompleteEmote = questRecord[120].GetUInt32();
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CompleteEmote = questRecord[121].GetUInt32();
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IncompleteEmote = questRecord[121].GetUInt32();
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CompleteEmote = questRecord[122].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmote[i] = questRecord[122+i].GetInt32();
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OfferRewardEmote[i] = questRecord[123+i].GetInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmoteDelay[i] = questRecord[126+i].GetInt32();
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OfferRewardEmoteDelay[i] = questRecord[127+i].GetInt32();
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QuestStartScript = questRecord[130].GetUInt32();
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QuestCompleteScript = questRecord[131].GetUInt32();
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QuestStartScript = questRecord[131].GetUInt32();
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QuestCompleteScript = questRecord[132].GetUInt32();
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QuestFlags |= SpecialFlags << 24;
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