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[10067] Allow item INVTYPE_RELIC to be equipped by npc from creature_equip_template
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
7dd5456401
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a0bbb0fec5
2 changed files with 3 additions and 2 deletions
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@ -929,7 +929,8 @@ void ObjectMgr::LoadEquipmentTemplates()
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dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND &&
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dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND &&
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dbcitem->InventoryType != INVTYPE_HOLDABLE &&
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dbcitem->InventoryType != INVTYPE_HOLDABLE &&
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dbcitem->InventoryType != INVTYPE_THROWN &&
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dbcitem->InventoryType != INVTYPE_THROWN &&
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dbcitem->InventoryType != INVTYPE_RANGEDRIGHT)
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dbcitem->InventoryType != INVTYPE_RANGEDRIGHT &&
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dbcitem->InventoryType != INVTYPE_RELIC)
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{
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{
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sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i);
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sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i);
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const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
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const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10066"
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#define REVISION_NR "10067"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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