diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 14caebe9f..66d8c7d13 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1892,8 +1892,8 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList& } case TARGET_AREAEFFECT_GO_AROUND_DEST: { - // It may be possible to fill targets for some spell effects - // automatically (SPELL_EFFECT_WMO_REPAIR(88) for example) but + // It may be possible to fill targets for some spell effects + // automatically (SPELL_EFFECT_WMO_REPAIR(88) for example) but // for some/most spells we clearly need/want to limit with spell_target_script // Some spells untested, for affected GO type 33. May need further adjustments for spells related. diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 70519a7d2..bb3e2c7e2 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10855" + #define REVISION_NR "10856" #endif // __REVISION_NR_H__