diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 3c89d20e9..03f080dd9 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -279,7 +279,8 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y) bool MapManager::IsValidMAP(uint32 mapid) { MapEntry const* mEntry = sMapStore.LookupEntry(mapid); - return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid)); + return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid)); + // TODO: add check for battleground template } void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)