From a0edf095d9acc04d9135ffe0f0f94e95b285fdbb Mon Sep 17 00:00:00 2001 From: Wyk3d Date: Tue, 23 Dec 2008 00:36:19 +0200 Subject: [PATCH] Allow arena/battleground maps to be valid without an entry in the instance template --- src/game/MapManager.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 3c89d20e9..03f080dd9 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -279,7 +279,8 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y) bool MapManager::IsValidMAP(uint32 mapid) { MapEntry const* mEntry = sMapStore.LookupEntry(mapid); - return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid)); + return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid)); + // TODO: add check for battleground template } void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)