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[7659] Added several security checks to prevent cheating using facked packets
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parent
bd56140537
commit
a0ef77af5b
6 changed files with 68 additions and 19 deletions
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@ -905,7 +905,7 @@ void WorldSession::HandleGuildBankQuery( WorldPacket & recv_data )
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uint8 unk;
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recv_data >> GoGuid >> unk;
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if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
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if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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if (uint32 GuildId = GetPlayer()->GetGuildId())
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@ -929,7 +929,7 @@ void WorldSession::HandleGuildBankTabColon( WorldPacket & recv_data )
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uint8 TabId,unk1;
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recv_data >> GoGuid >> TabId >> unk1;
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if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
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if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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@ -958,7 +958,7 @@ void WorldSession::HandleGuildBankDeposit( WorldPacket & recv_data )
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if (!money)
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return;
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if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
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if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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@ -1006,7 +1006,7 @@ void WorldSession::HandleGuildBankWithdraw( WorldPacket & recv_data )
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if (!money)
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return;
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if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
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if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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@ -1107,7 +1107,7 @@ void WorldSession::HandleGuildBankDepositItem( WorldPacket & recv_data )
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return;
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}
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if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
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if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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@ -1562,7 +1562,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
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recv_data >> GoGuid;
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recv_data >> TabId;
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if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
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if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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@ -1619,7 +1619,7 @@ void WorldSession::HandleGuildBankModifyTab( WorldPacket & recv_data )
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if(IconIndex.empty())
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return;
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if (!objmgr.IsGuildVaultGameObject(_player, GoGuid))
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if (!objmgr.IsGameObjectOfTypeInRange(_player, GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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