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[9575] Use ObjectGuid in Map object stores/world access/search.
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parent
b01de55396
commit
a12fecab0d
18 changed files with 131 additions and 126 deletions
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@ -594,7 +594,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
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{
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sObjectMgr.RemoveCreatureFromGrid(*itr, data);
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if( Creature* pCreature = ObjectAccessor::GetCreatureInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT)) )
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if (Creature* pCreature = ObjectAccessor::GetCreatureInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, *itr)))
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pCreature->AddObjectToRemoveList();
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}
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}
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@ -612,7 +612,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
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{
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sObjectMgr.RemoveGameobjectFromGrid(*itr, data);
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if( GameObject* pGameobject = ObjectAccessor::GetGameObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT)) )
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if( GameObject* pGameobject = ObjectAccessor::GetGameObjectInWorld(ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, *itr)) )
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pGameobject->AddObjectToRemoveList();
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}
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}
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@ -638,8 +638,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
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continue;
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// Update if spawned
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Creature* pCreature = ObjectAccessor::GetCreatureInWorld(MAKE_NEW_GUID(itr->first, data->id,HIGHGUID_UNIT));
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if (pCreature)
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if (Creature* pCreature = ObjectAccessor::GetCreatureInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first)))
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{
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if (activate)
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{
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