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[9006] Trailing whitespace cleaning
Sorry for a (bit) delayed commit. Signed-off-by: freghar <compmancz@gmail.com>
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19 changed files with 33 additions and 33 deletions
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@ -202,7 +202,7 @@ void PoolGroup<T>::SpawnObject(uint32 limit, uint32 triggerFrom)
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int count = limit - m_SpawnedPoolAmount;
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// If triggered from some object respawn this object is still marked as spawned
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// and also counted into m_SpawnedPoolAmount so we need increase count to be
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// and also counted into m_SpawnedPoolAmount so we need increase count to be
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// spawned by 1
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if (triggerFrom)
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++count;
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