[10373] Drop unused team-argument in ChooseDisplayId -function

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-08-18 18:09:21 +02:00
parent a17450047b
commit a15b0916b6
7 changed files with 12 additions and 20 deletions

View file

@ -229,7 +229,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
// known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
uint32 display_id = ChooseDisplayId(team, GetCreatureInfo(), data);
uint32 display_id = ChooseDisplayId(GetCreatureInfo(), data);
if (!display_id) // Cancel load if no display id
{
sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load.", Entry);
@ -346,7 +346,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data,
return true;
}
uint32 Creature::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/)
uint32 Creature::ChooseDisplayId(const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/)
{
// Use creature model explicit, override template (creature.modelid)
if (data && data->modelid_override)