[10373] Drop unused team-argument in ChooseDisplayId -function

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-08-18 18:09:21 +02:00
parent a17450047b
commit a15b0916b6
7 changed files with 12 additions and 20 deletions

View file

@ -229,7 +229,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
// known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
uint32 display_id = ChooseDisplayId(team, GetCreatureInfo(), data);
uint32 display_id = ChooseDisplayId(GetCreatureInfo(), data);
if (!display_id) // Cancel load if no display id
{
sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load.", Entry);
@ -346,7 +346,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data,
return true;
}
uint32 Creature::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/)
uint32 Creature::ChooseDisplayId(const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/)
{
// Use creature model explicit, override template (creature.modelid)
if (data && data->modelid_override)

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@ -507,7 +507,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
CreatureInfo const *GetCreatureInfo() const { return m_creatureInfo; }
CreatureDataAddon const* GetCreatureAddon() const;
static uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
static uint32 ChooseDisplayId(const CreatureInfo *cinfo, const CreatureData *data = NULL);
std::string GetAIName() const;
std::string GetScriptName() const;

View file

@ -450,7 +450,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
{
uint32 display_id = Creature::ChooseDisplayId(0,ci);
uint32 display_id = Creature::ChooseDisplayId(ci);
m_creature->SetDisplayId(display_id);
}
}
@ -811,7 +811,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
if (CreatureInfo const* cInfo = GetCreatureTemplateStore(action.mount.creatureId))
{
uint32 display_id = Creature::ChooseDisplayId(0, cInfo);
uint32 display_id = Creature::ChooseDisplayId(cInfo);
m_creature->Mount(display_id);
}
}

View file

@ -762,7 +762,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
if (data2 && activate)
{
CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(data2->id);
uint32 display_id = Creature::ChooseDisplayId(0,cinfo,data2);
uint32 display_id = Creature::ChooseDisplayId(cinfo,data2);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;

View file

@ -5421,7 +5421,7 @@ uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_al
if (!mount_info)
return 0;
uint16 mount_id = Creature::ChooseDisplayId(team,mount_info);
uint16 mount_id = Creature::ChooseDisplayId(mount_info);
if (!mount_id)
return 0;

View file

@ -1971,7 +1971,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
// we must assume db or script set display id to native at ending flight (if not, target is stuck with this model)
if (cInfo)
target->SetDisplayId(Creature::ChooseDisplayId(0, cInfo));
target->SetDisplayId(Creature::ChooseDisplayId(cInfo));
return;
}
@ -2680,11 +2680,7 @@ void Aura::HandleAuraMounted(bool apply, bool Real)
return;
}
uint32 team = 0;
if (target->GetTypeId()==TYPEID_PLAYER)
team = ((Player*)target)->GetTeam();
uint32 display_id = Creature::ChooseDisplayId(team,ci);
uint32 display_id = Creature::ChooseDisplayId(ci);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
@ -3114,7 +3110,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
}
else
model_id = Creature::ChooseDisplayId(0,ci); // Will use the default model here
model_id = Creature::ChooseDisplayId(ci); // Will use the default model here
// Polymorph (sheep/penguin case)
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82)
@ -3186,11 +3182,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
uint32 cr_id = target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(cr_id))
{
uint32 team = 0;
if (target->GetTypeId() == TYPEID_PLAYER)
team = ((Player*)target)->GetTeam();
uint32 display_id = Creature::ChooseDisplayId(team, ci);
uint32 display_id = Creature::ChooseDisplayId(ci);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10372"
#define REVISION_NR "10373"
#endif // __REVISION_NR_H__