Cleanup code for UNIT_FIELD_BYTES_1 parts.

Move defines to Unit (values can be used with creatures)
Better gameobject barber chairs check at loading.
This commit is contained in:
VladimirMangos 2009-01-31 05:47:02 +03:00
parent af888cda40
commit a1b5c3cb02
10 changed files with 75 additions and 76 deletions

View file

@ -944,7 +944,7 @@ void GameObject::Use(Unit* user)
// fallback, will always work
player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
}
player->SetStandState(PLAYER_STATE_SIT_LOW_CHAIR+info->chair.height);
player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->chair.height);
return;
}
//big gun, its a spell/aura
@ -1255,7 +1255,7 @@ void GameObject::Use(Unit* user)
WorldPacket data(SMSG_ENABLE_BARBER_SHOP, 0);
player->GetSession()->SendPacket(&data);
player->SetStandState(PLAYER_STATE_SIT_LOW_CHAIR+info->barberChair.chairheight);
player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->barberChair.chairheight);
return;
}
default: