Cleanup code for UNIT_FIELD_BYTES_1 parts.

Move defines to Unit (values can be used with creatures)
Better gameobject barber chairs check at loading.
This commit is contained in:
VladimirMangos 2009-01-31 05:47:02 +03:00
parent af888cda40
commit a1b5c3cb02
10 changed files with 75 additions and 76 deletions

View file

@ -1908,13 +1908,14 @@ enum CorpseDynFlags
};
// Passive Spell codes explicit used in code
#define SPELL_ID_GENERIC_LEARN 483
#define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
#define SPELL_ID_GENERIC_LEARN 483
#define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
#define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
enum WeatherType
{