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Cleanup code for UNIT_FIELD_BYTES_1 parts.
Move defines to Unit (values can be used with creatures) Better gameobject barber chairs check at loading.
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10 changed files with 75 additions and 76 deletions
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@ -1908,13 +1908,14 @@ enum CorpseDynFlags
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};
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// Passive Spell codes explicit used in code
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#define SPELL_ID_GENERIC_LEARN 483
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#define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
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#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
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#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
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#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
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#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
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#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
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#define SPELL_ID_GENERIC_LEARN 483
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#define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
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#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
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#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
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#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
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#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
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#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
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#define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
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enum WeatherType
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{
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