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Cleanup code for UNIT_FIELD_BYTES_1 parts.
Move defines to Unit (values can be used with creatures) Better gameobject barber chairs check at loading.
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10 changed files with 75 additions and 76 deletions
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@ -945,7 +945,7 @@ void Aura::_AddAura()
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{
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// Sitdown on apply aura req seated
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if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
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m_target->SetStandState(PLAYER_STATE_SIT);
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m_target->SetStandState(UNIT_STAND_STATE_SIT);
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// register aura diminishing on apply
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if (getDiminishGroup() != DIMINISHING_NONE )
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@ -3406,7 +3406,7 @@ void Aura::HandleModStealth(bool apply, bool Real)
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// only at real aura add
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if(Real)
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{
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m_target->SetByteValue(UNIT_FIELD_BYTES_1, 2, 0x02);
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m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
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@ -3426,7 +3426,7 @@ void Aura::HandleModStealth(bool apply, bool Real)
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// if last SPELL_AURA_MOD_STEALTH and no GM invisibility
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if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF)
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{
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m_target->SetByteValue(UNIT_FIELD_BYTES_1, 2, 0x00);
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m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
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@ -5282,9 +5282,9 @@ void Aura::HandleAuraEmpathy(bool apply, bool Real)
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void Aura::HandleAuraUntrackable(bool apply, bool Real)
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{
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if(apply)
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m_target->SetFlag(UNIT_FIELD_BYTES_1, PLAYER_STATE_FLAG_UNTRACKABLE);
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m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
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else
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m_target->RemoveFlag(UNIT_FIELD_BYTES_1, PLAYER_STATE_FLAG_UNTRACKABLE);
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m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
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}
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void Aura::HandleAuraModPacify(bool apply, bool Real)
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@ -5451,7 +5451,7 @@ void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
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// set stand state (expected in this form)
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if(!m_target->IsStandState())
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m_target->SetStandState(PLAYER_STATE_NONE);
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m_target->SetStandState(UNIT_STAND_STATE_STAND);
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}
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m_target->SetHealth(1);
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