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[11734] Use vector instead of list for sorting auction items
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5 changed files with 12 additions and 10 deletions
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@ -658,12 +658,15 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
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AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
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// Sort
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AuctionHouseObject::AuctionEntryMap *aucs = auctionHouse->GetAuctions();
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std::list<AuctionEntry*> auctions;
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for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = aucs->begin(); itr != aucs->end(); ++itr)
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AuctionHouseObject::AuctionEntryMap const& aucs = auctionHouse->GetAuctions();
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std::vector<AuctionEntry*> auctions;
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auctions.reserve(aucs.size());
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for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = aucs.begin(); itr != aucs.end(); ++itr)
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auctions.push_back(itr->second);
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AuctionSorter sorter(Sort, GetPlayer());
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auctions.sort(sorter);
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std::sort(auctions.begin(), auctions.end(), sorter);
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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