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[7833] Implement levelup spells for non-hunter pets.
* Use less hacky way to prepare data in SpellMgr::LoadPetLevelupSpellMap. * Fill data for all pet families including not hunter pets. * Fixed bug with lost/unexpected learned spells for some hunter pet families. Use less hackky way for
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5 changed files with 78 additions and 157 deletions
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@ -941,7 +941,6 @@ bool Pet::InitStatsForLevel(uint32 petlevel)
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case HUNTER_PET:
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{
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SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(petlevel)/4);
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learnLevelupSpells();
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//these formula may not be correct; however, it is designed to be close to what it should be
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//this makes dps 0.5 of pets level
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
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@ -999,6 +998,9 @@ bool Pet::InitStatsForLevel(uint32 petlevel)
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for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
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SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
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if(cinfo->family)
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learnLevelupSpells();
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UpdateAllStats();
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SetHealth(GetMaxHealth());
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