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[10506] Implement 5 new SCRIPT_COMMAND_*
All commands can only have creature as the affected by command *_SET_ACTIVEOBJECT - switch activeObject state on/off *_SET_FACTION - changes faction *_MORPH_TO_ENTRY_OR_MODEL - changes model to model from creature_template entry or model id explicit *_MOUNT_TO_ENTRY_OR_MODEL - mounts on model from creature_template entry or model id explicit *_SET_RUN - switch walkmode on/off Signed-off-by: NoFantasy <nofantasy@nf.no>
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5 changed files with 549 additions and 88 deletions
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@ -71,36 +71,53 @@ typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
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enum eScriptCommand
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{
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SCRIPT_COMMAND_TALK = 0, // source = WorldObject, target = any/none, datalong (see enum ChatType for supported CHAT_TYPE_'s)
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SCRIPT_COMMAND_TALK = 0, // source = WorldObject, target = any/none, datalong (see enum ChatType for supported CHAT_TYPE_'s)
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// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
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// data_flags = flag_target_player_as_source = 0x01
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// flag_original_source_as_target = 0x02
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// flag_buddy_as_target = 0x04
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// dataint = text entry from db_script_string -table. dataint2-4 optional for random selected text.
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SCRIPT_COMMAND_EMOTE = 1, // source = unit, datalong = emote_id
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SCRIPT_COMMAND_FIELD_SET = 2, // source = any, datalong = field_id, datalong2 = value
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SCRIPT_COMMAND_MOVE_TO = 3, // source = Creature, datalong2 = time, x/y/z
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SCRIPT_COMMAND_FLAG_SET = 4, // source = any, datalong = field_id, datalong2 = bitmask
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SCRIPT_COMMAND_FLAG_REMOVE = 5, // source = any, datalong = field_id, datalong2 = bitmask
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SCRIPT_COMMAND_TELEPORT_TO = 6, // source or target with Player, datalong = map_id, x/y/z
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SCRIPT_COMMAND_QUEST_EXPLORED = 7, // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
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SCRIPT_COMMAND_KILL_CREDIT = 8, // source or target with Player, datalong = creature entry, datalong2 = bool (0=personal credit, 1=group credit)
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SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
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SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
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SCRIPT_COMMAND_OPEN_DOOR = 11, // source = unit, datalong=db_guid, datalong2=reset_delay
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SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = unit, datalong=db_guid, datalong2=reset_delay
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SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = unit, target=GO
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SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
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SCRIPT_COMMAND_CAST_SPELL = 15, // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
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SCRIPT_COMMAND_PLAY_SOUND = 16, // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
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SCRIPT_COMMAND_CREATE_ITEM = 17, // source or target must be player, datalong = item entry, datalong2 = amount
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SCRIPT_COMMAND_DESPAWN_SELF = 18, // source or target must be creature, datalong = despawn delay
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SCRIPT_COMMAND_PLAY_MOVIE = 19, // target can only be a player, datalog = movie id
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SCRIPT_COMMAND_MOVEMENT = 20, // source or target must be creature. datalong = MovementType (0:idle, 1:random or 2:waypoint)
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SCRIPT_COMMAND_EMOTE = 1, // source = unit, datalong = emote_id
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SCRIPT_COMMAND_FIELD_SET = 2, // source = any, datalong = field_id, datalong2 = value
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SCRIPT_COMMAND_MOVE_TO = 3, // source = Creature, datalong2 = time, x/y/z
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SCRIPT_COMMAND_FLAG_SET = 4, // source = any, datalong = field_id, datalong2 = bitmask
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SCRIPT_COMMAND_FLAG_REMOVE = 5, // source = any, datalong = field_id, datalong2 = bitmask
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SCRIPT_COMMAND_TELEPORT_TO = 6, // source or target with Player, datalong = map_id, x/y/z
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SCRIPT_COMMAND_QUEST_EXPLORED = 7, // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
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SCRIPT_COMMAND_KILL_CREDIT = 8, // source or target with Player, datalong = creature entry, datalong2 = bool (0=personal credit, 1=group credit)
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SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
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SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
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SCRIPT_COMMAND_OPEN_DOOR = 11, // source = unit, datalong=db_guid, datalong2=reset_delay
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SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = unit, datalong=db_guid, datalong2=reset_delay
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SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = unit, target=GO
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SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
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SCRIPT_COMMAND_CAST_SPELL = 15, // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
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SCRIPT_COMMAND_PLAY_SOUND = 16, // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
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SCRIPT_COMMAND_CREATE_ITEM = 17, // source or target must be player, datalong = item entry, datalong2 = amount
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SCRIPT_COMMAND_DESPAWN_SELF = 18, // source or target must be creature, datalong = despawn delay
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SCRIPT_COMMAND_PLAY_MOVIE = 19, // target can only be a player, datalog = movie id
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SCRIPT_COMMAND_MOVEMENT = 20, // source or target must be creature. datalong = MovementType (0:idle, 1:random or 2:waypoint)
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// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
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SCRIPT_COMMAND_SET_ACTIVEOBJECT = 21, // source=any, target=creature
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// datalong=bool 0=off, 1=on
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// datalong2=creature entry, datalong3=search radius
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SCRIPT_COMMAND_SET_FACTION = 22, // source=any, target=creature
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// datalong=factionId,
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// datalong2=creature entry, datalong3=search radius
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SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL = 23, // source=any, target=creature
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// datalong=creature entry/modelid (depend on data_flags)
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// datalong2=creature entry, datalong3=search radius
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// dataflags= 0x01 to use datalong value as modelid explicit
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SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL = 24, // source=any, target=creature
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// datalong=creature entry/modelid (depend on data_flags)
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// datalong2=creature entry, datalong3=search radius
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// dataflags= 0x01 to use datalong value as modelid explicit
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SCRIPT_COMMAND_SET_RUN = 25, // source=any, target=creature
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// datalong= bool 0=off, 1=on
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// datalong2=creature entry, datalong3=search radius
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};
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#define MAX_TEXT_ID 4 // used for SCRIPT_COMMAND_TALK
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#define MAX_TEXT_ID 4 // used for SCRIPT_COMMAND_TALK
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struct ScriptInfo
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{
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@ -233,6 +250,45 @@ struct ScriptInfo
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uint32 searchRadius; // datalong3
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} movement;
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struct // SCRIPT_COMMAND_SET_ACTIVEOBJECT (21)
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{
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uint32 activate; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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} activeObject;
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struct // SCRIPT_COMMAND_SET_FACTION (22)
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{
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uint32 factionId; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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} faction;
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struct // SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL (23)
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{
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uint32 creatureOrModelEntry; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 empty1; // datalong4
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uint32 flags; // data_flags
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} morph;
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struct // SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL (24)
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{
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uint32 creatureOrModelEntry; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 empty1; // datalong4
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uint32 flags; // data_flags
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} mount;
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struct // SCRIPT_COMMAND_SET_RUN (25)
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{
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uint32 run; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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} run;
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struct
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{
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uint32 data[9];
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