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[Fix] Correct incorrectly renamed GAMEOBJECT_TYPE
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6 changed files with 20 additions and 20 deletions
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@ -1627,7 +1627,7 @@ void GameObject::Use(Unit* user)
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break;
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}
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case GAMEOBJECT_CreatureTypeFlagsTAND: // 24
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case GAMEOBJECT_TYPE_FLAGSTAND: // 24
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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{ return; }
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