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[Fix] Correct incorrectly renamed GAMEOBJECT_TYPE
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parent
6331b4e6aa
commit
a1ff8281cb
6 changed files with 20 additions and 20 deletions
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@ -1627,7 +1627,7 @@ void GameObject::Use(Unit* user)
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break;
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}
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case GAMEOBJECT_CreatureTypeFlagsTAND: // 24
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case GAMEOBJECT_TYPE_FLAGSTAND: // 24
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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{ return; }
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@ -450,7 +450,7 @@ struct GameObjectInfo
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case GAMEOBJECT_TYPE_GOOBER: return goober.lockId;
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case GAMEOBJECT_TYPE_AREADAMAGE: return areadamage.lockId;
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case GAMEOBJECT_TYPE_CAMERA: return camera.lockId;
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case GAMEOBJECT_CreatureTypeFlagsTAND: return flagstand.lockId;
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case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.lockId;
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case GAMEOBJECT_TYPE_FISHINGHOLE: return fishinghole.lockId;
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case GAMEOBJECT_TYPE_FLAGDROP: return flagdrop.lockId;
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default: return 0;
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@ -465,7 +465,7 @@ struct GameObjectInfo
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case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune;
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case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.noDamageImmune;
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case GAMEOBJECT_TYPE_GOOBER: return goober.noDamageImmune;
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case GAMEOBJECT_CreatureTypeFlagsTAND: return flagstand.noDamageImmune;
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case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.noDamageImmune;
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case GAMEOBJECT_TYPE_FLAGDROP: return flagdrop.noDamageImmune;
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default: return true;
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}
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@ -6495,7 +6495,7 @@ void ObjectMgr::LoadGameobjectInfo()
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CheckGOSpellId(goInfo, goInfo->spellcaster.spellId, 0);
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break;
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}
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case GAMEOBJECT_CreatureTypeFlagsTAND: // 24
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case GAMEOBJECT_TYPE_FLAGSTAND: // 24
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{
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if (goInfo->flagstand.lockId)
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CheckGOLockId(goInfo, goInfo->flagstand.lockId, 0);
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@ -208,7 +208,7 @@ enum SpellSchoolMask
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/// not exist
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SPELL_SCHOOL_MASK_NONE = 0x00,
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/// PHYSICAL (Armor)
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SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL),
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SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL),
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SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY),
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SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE),
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SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
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@ -1392,15 +1392,15 @@ enum SpellImmunity
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#define MAX_SPELL_IMMUNITY 6
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/**
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* The different types of attacks you can do with
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* The different types of attacks you can do with
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* weapons
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*/
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enum WeaponAttackType // The different weapon attack-types
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{
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BASE_ATTACK = 0, // Main-hand weapon
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OFF_ATTACK = 1, // Off-hand weapon
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RANGED_ATTACK = 2 ///Ranged weapon, bow/wand etc.
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RANGED_ATTACK = 2 ///Ranged weapon, bow/wand etc.
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};
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#define MAX_ATTACK 3
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@ -1585,7 +1585,7 @@ enum SpellRangeIndex
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/// 5.5 (but dynamic), seems to indicate melee range
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SPELL_RANGE_IDX_COMBAT = 2,
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/// 500000 (anywhere)
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SPELL_RANGE_IDX_ANYWHERE = 13,
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SPELL_RANGE_IDX_ANYWHERE = 13,
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};
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enum DamageEffectType
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@ -1593,13 +1593,13 @@ enum DamageEffectType
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/// Used for normal weapon damage (not for class abilities or spells)
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DIRECT_DAMAGE = 0,
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/// spell/class abilities damage
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SPELL_DIRECT_DAMAGE = 1,
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SPELL_DIRECT_DAMAGE = 1,
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DOT = 2,
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HEAL = 3,
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/// used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
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NODAMAGE = 4,
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NODAMAGE = 4,
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/// used to avoid rogue loosing stealth on falling damage
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SELF_DAMAGE_ROGUE_FALL = 5,
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SELF_DAMAGE_ROGUE_FALL = 5,
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SELF_DAMAGE = 6
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};
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@ -1629,7 +1629,7 @@ enum GameobjectTypes
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GAMEOBJECT_TYPE_GUARDPOST = 21,
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GAMEOBJECT_TYPE_SPELLCASTER = 22,
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GAMEOBJECT_TYPE_MEETINGSTONE = 23,
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GAMEOBJECT_CreatureTypeFlagsTAND = 24,
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GAMEOBJECT_TYPE_FLAGSTAND = 24,
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GAMEOBJECT_TYPE_FISHINGHOLE = 25,
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GAMEOBJECT_TYPE_FLAGDROP = 26,
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GAMEOBJECT_TYPE_MINI_GAME = 27,
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@ -5228,7 +5228,7 @@ void Spell::EffectOpenLock(SpellEffectEntry const* effect)
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return;
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}
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}
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else if (goInfo->type == GAMEOBJECT_CreatureTypeFlagsTAND)
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else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
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{
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// CanUseBattleGroundObject() already called in CheckCast()
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// in battleground check
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@ -204,7 +204,7 @@ bool LoadLocaleMPQFile(int const locale)
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AppendPatchMPQFilesToList(Locales[locale], Locales[locale], NULL, updates);
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// now update to newer view, root
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AppendPatchMPQFilesToList(NULL, NULL, Locales[locale], updates);
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// ./Data wow-update-base files
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for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i)
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{
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@ -241,7 +241,7 @@ bool LoadLocaleMPQFile(int const locale)
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//if (!OpenArchive(filename))
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if (!SFileOpenPatchArchive(LocaleMpq, filename, "", 0))
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printf("Error open patch archive: %s\n\n", filename);
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}
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}
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// ./Data/Cache/<locale> patch files
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for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i)
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@ -254,7 +254,7 @@ bool LoadLocaleMPQFile(int const locale)
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if (!SFileOpenPatchArchive(LocaleMpq, filename, "", 0))
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printf("Error open patch archive: %s\n\n", filename);
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}
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return true;
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}
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@ -358,17 +358,17 @@ void LoadCommonMPQFiles(uint32 build)
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printf("Scanned %d files, found patch = %d\n", count, found);
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}
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}
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// ./Data/Cache patch-base files
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for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i)
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{
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{
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sprintf(filename, "%s/Data/Cache/patch-base-%u.MPQ", input_path, Builds[i]);
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printf("\nPatching : %s\n", filename);
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if (!SFileOpenPatchArchive(WorldMpq, filename, "", 0))
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printf("Error open patch archive: %s\n\n", filename);
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}
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}
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}
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void strToLower(char* str)
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{
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