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[10339] Restore lines ends in Player.cpp :/
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45cdc67f58
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3 changed files with 22278 additions and 22278 deletions
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@ -2883,7 +2883,7 @@ void Map::ScriptsProcess()
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}
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/**
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* Function return player that in world at CURRENT map
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* Function return player that in world at CURRENT map
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*
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* Note: This is function preferred if you sure that need player only placed at specific map
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* This is not true for some spell cast targeting and most packet handlers
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@ -2897,7 +2897,7 @@ Player* Map::GetPlayer(ObjectGuid guid)
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}
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/**
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* Function return creature (non-pet and then most summoned by spell creatures, and not vehicle) that in world at CURRENT map
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* Function return creature (non-pet and then most summoned by spell creatures, and not vehicle) that in world at CURRENT map
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*
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* @param guid must be creature guid (HIGHGUID_UNIT)
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*/
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@ -2907,7 +2907,7 @@ Creature* Map::GetCreature(ObjectGuid guid)
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}
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/**
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* Function return vehicle that in world at CURRENT map
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* Function return vehicle that in world at CURRENT map
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*
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* @param guid must be vehicle guid (HIGHGUID_VEHICLE)
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*/
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@ -2917,7 +2917,7 @@ Vehicle* Map::GetVehicle(ObjectGuid guid)
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}
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/**
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* Function return pet that in world at CURRENT map
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* Function return pet that in world at CURRENT map
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*
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* @param guid must be pet guid (HIGHGUID_PET)
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*/
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@ -2927,7 +2927,7 @@ Pet* Map::GetPet(ObjectGuid guid)
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}
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/**
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* Function return corpse that at CURRENT map
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* Function return corpse that at CURRENT map
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*
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* Note: corpse can be NOT IN WORLD, so can't be used corspe->GetMap() without pre-check corpse->isInWorld()
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*
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44544
src/game/Player.cpp
44544
src/game/Player.cpp
File diff suppressed because it is too large
Load diff
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10338"
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#define REVISION_NR "10339"
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#endif // __REVISION_NR_H__
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