[8378] Use exceptions instead of explicit size checking for each packet

CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
This commit is contained in:
arrai 2009-08-15 22:06:35 +02:00
parent c26c7395a1
commit a24f39a36f
32 changed files with 129 additions and 741 deletions

View file

@ -30,8 +30,6 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data)
{
sLog.outDebug("MSG_INSPECT_ARENA_TEAMS");
CHECK_PACKET_SIZE(recv_data, 8);
uint64 guid;
recv_data >> guid;
sLog.outDebug("Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
@ -53,8 +51,6 @@ void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recv_data)
{
sLog.outDebug( "WORLD: Received CMSG_ARENA_TEAM_QUERY" );
CHECK_PACKET_SIZE(recv_data, 4);
uint32 ArenaTeamId;
recv_data >> ArenaTeamId;
@ -70,8 +66,6 @@ void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recv_data)
{
sLog.outDebug( "WORLD: Received CMSG_ARENA_TEAM_ROSTER" );
CHECK_PACKET_SIZE(recv_data, 4);
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
@ -86,8 +80,6 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_INVITE");
CHECK_PACKET_SIZE(recv_data, 4+1);
uint32 ArenaTeamId; // arena team id
std::string Invitedname;
@ -205,8 +197,6 @@ void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_LEAVE");
CHECK_PACKET_SIZE(recv_data, 4);
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
@ -242,8 +232,6 @@ void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_DISBAND");
CHECK_PACKET_SIZE(recv_data, 4);
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
@ -265,8 +253,6 @@ void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_REMOVE");
CHECK_PACKET_SIZE(recv_data, 4+1);
uint32 ArenaTeamId;
std::string name;
@ -311,8 +297,6 @@ void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_LEADER");
CHECK_PACKET_SIZE(recv_data, 4+1);
uint32 ArenaTeamId;
std::string name;