[8378] Use exceptions instead of explicit size checking for each packet

CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
This commit is contained in:
arrai 2009-08-15 22:06:35 +02:00
parent c26c7395a1
commit a24f39a36f
32 changed files with 129 additions and 741 deletions

View file

@ -26,8 +26,6 @@
void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
uint64 guid;
recv_data >> guid;
@ -74,8 +72,6 @@ void WorldSession::HandleAttackStopOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4);
uint32 sheathed;
recv_data >> sheathed;