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[8378] Use exceptions instead of explicit size checking for each packet
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling.
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c26c7395a1
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32 changed files with 129 additions and 741 deletions
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@ -52,8 +52,6 @@ void MailItem::deleteItem( bool inDB )
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void WorldSession::HandleSendMail(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1);
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uint64 mailbox, unk3;
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std::string receiver, subject, body;
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uint32 unk1, unk2, money, COD;
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@ -64,19 +62,10 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1);
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recv_data >> subject;
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1);
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recv_data >> body;
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1);
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recv_data >> unk1; // stationery?
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recv_data >> unk2; // 0x00000000
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@ -91,9 +80,6 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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return;
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}
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1);
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if(items_count)
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{
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for(uint8 i = 0; i < items_count; ++i)
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@ -297,8 +283,6 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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//called when mail is read
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void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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@ -323,8 +307,6 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
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//called when client deletes mail
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void WorldSession::HandleMailDelete(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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@ -343,8 +325,6 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data )
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void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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@ -443,8 +423,6 @@ void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint
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//called when player takes item attached in mail
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void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4+4);
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uint64 mailbox;
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uint32 mailId;
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uint32 itemId;
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@ -538,8 +516,6 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
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void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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@ -574,8 +550,6 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
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//called when player lists his received mails
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void WorldSession::HandleGetMailList(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8);
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uint64 mailbox;
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recv_data >> mailbox;
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@ -696,8 +670,6 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
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///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0
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void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,4+4+4);
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uint32 itemTextId;
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uint32 mailId; //this value can be item id in bag, but it is also mail id
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uint32 unk; //maybe something like state - 0x70000000
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@ -717,8 +689,6 @@ void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
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//used when player copies mail body to his inventory
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void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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