[8378] Use exceptions instead of explicit size checking for each packet

CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
This commit is contained in:
arrai 2009-08-15 22:06:35 +02:00
parent c26c7395a1
commit a24f39a36f
32 changed files with 129 additions and 741 deletions

View file

@ -28,8 +28,6 @@
void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+4);
uint32 talent_id, requested_rank;
recv_data >> talent_id >> requested_rank;
@ -41,8 +39,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS");
CHECK_PACKET_SIZE(recvPacket, 4);
uint32 talentsCount;
recvPacket >> talentsCount;
@ -50,8 +46,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
for(uint32 i = 0; i < talentsCount; ++i)
{
CHECK_PACKET_SIZE(recvPacket, recvPacket.rpos()+4+4);
recvPacket >> talentId >> talentRank;
_player->LearnTalent(talentId, talentRank);
@ -62,8 +56,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
sLog.outDetail("MSG_TALENT_WIPE_CONFIRM");
uint64 guid;
recv_data >> guid;
@ -94,8 +86,6 @@ void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,4);
uint32 skill_id;
recv_data >> skill_id;
GetPlayer()->SetSkill(skill_id, 0, 0);