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[8378] Use exceptions instead of explicit size checking for each packet
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling.
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c26c7395a1
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32 changed files with 129 additions and 741 deletions
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@ -28,8 +28,6 @@
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void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,4+4);
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uint32 talent_id, requested_rank;
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recv_data >> talent_id >> requested_rank;
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@ -41,8 +39,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
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{
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sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS");
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CHECK_PACKET_SIZE(recvPacket, 4);
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uint32 talentsCount;
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recvPacket >> talentsCount;
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@ -50,8 +46,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
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for(uint32 i = 0; i < talentsCount; ++i)
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{
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CHECK_PACKET_SIZE(recvPacket, recvPacket.rpos()+4+4);
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recvPacket >> talentId >> talentRank;
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_player->LearnTalent(talentId, talentRank);
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@ -62,8 +56,6 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
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void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8);
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sLog.outDetail("MSG_TALENT_WIPE_CONFIRM");
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uint64 guid;
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recv_data >> guid;
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@ -94,8 +86,6 @@ void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
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void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data)
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{
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CHECK_PACKET_SIZE(recv_data,4);
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uint32 skill_id;
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recv_data >> skill_id;
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GetPlayer()->SetSkill(skill_id, 0, 0);
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