[8378] Use exceptions instead of explicit size checking for each packet

CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
This commit is contained in:
arrai 2009-08-15 22:06:35 +02:00
parent c26c7395a1
commit a24f39a36f
32 changed files with 129 additions and 741 deletions

View file

@ -173,43 +173,56 @@ bool WorldSession::Update(uint32 /*diff*/)
else
{
OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()];
switch (opHandle.status)
try
{
case STATUS_LOGGEDIN:
if(!_player)
{
// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
if(!m_playerRecentlyLogout)
logUnexpectedOpcode(packet, "the player has not logged in yet");
}
else if(_player->IsInWorld())
(this->*opHandle.handler)(*packet);
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
case STATUS_TRANSFER:
if(!_player)
logUnexpectedOpcode(packet, "the player has not logged in yet");
else if(_player->IsInWorld())
logUnexpectedOpcode(packet, "the player is still in world");
else
(this->*opHandle.handler)(*packet);
break;
case STATUS_AUTHED:
// prevent cheating with skip queue wait
if(m_inQueue)
{
logUnexpectedOpcode(packet, "the player not pass queue yet");
switch (opHandle.status)
{
case STATUS_LOGGEDIN:
if(!_player)
{
// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
if(!m_playerRecentlyLogout)
logUnexpectedOpcode(packet, "the player has not logged in yet");
}
else if(_player->IsInWorld())
(this->*opHandle.handler)(*packet);
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
}
case STATUS_TRANSFER:
if(!_player)
logUnexpectedOpcode(packet, "the player has not logged in yet");
else if(_player->IsInWorld())
logUnexpectedOpcode(packet, "the player is still in world");
else
(this->*opHandle.handler)(*packet);
break;
case STATUS_AUTHED:
// prevent cheating with skip queue wait
if(m_inQueue)
{
logUnexpectedOpcode(packet, "the player not pass queue yet");
break;
}
m_playerRecentlyLogout = false;
(this->*opHandle.handler)(*packet);
break;
case STATUS_NEVER:
sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
break;
m_playerRecentlyLogout = false;
(this->*opHandle.handler)(*packet);
break;
case STATUS_NEVER:
sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
break;
}
}
catch(ByteBufferException &exception)
{
sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
if(sLog.IsOutDebug())
{
sLog.outDebug("Dumping error causing packet:");
packet->hexlike();
}
}
}
@ -629,7 +642,6 @@ void WorldSession::SaveTutorialsData()
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
{
CHECK_PACKET_SIZE(data, data.rpos()+4+2+4+4+4+4+4);
data >> mi->flags;
data >> mi->unk1;
data >> mi->time;
@ -643,7 +655,6 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
if(!data.readPackGUID(mi->t_guid))
return;
CHECK_PACKET_SIZE(data, data.rpos()+4+4+4+4+4+1);
data >> mi->t_x;
data >> mi->t_y;
data >> mi->t_z;
@ -654,16 +665,13 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
if((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))) || (mi->unk1 & 0x20))
{
CHECK_PACKET_SIZE(data, data.rpos()+4);
data >> mi->s_pitch;
}
CHECK_PACKET_SIZE(data, data.rpos()+4);
data >> mi->fallTime;
if(mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
{
CHECK_PACKET_SIZE(data, data.rpos()+4+4+4+4);
data >> mi->j_unk;
data >> mi->j_sinAngle;
data >> mi->j_cosAngle;
@ -672,7 +680,6 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
if(mi->HasMovementFlag(MOVEMENTFLAG_SPLINE))
{
CHECK_PACKET_SIZE(data, data.rpos()+4);
data >> mi->u_unk1;
}
}
@ -687,6 +694,12 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
if(!size)
return;
if(size > 0xFFFFF)
{
sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
return;
}
uLongf uSize = size;
uint32 pos = data.rpos();
@ -711,10 +724,6 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
addonInfo >> addonName;
// recheck next addon data format correctness
if(addonInfo.rpos()+1+4+4 > addonInfo.size())
return;
addonInfo >> enabled >> crc >> unk1;
sLog.outDebug("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);