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Script refactoring done as per previous cores
Script name now no longer exists in creature_template, item_template, instance_template, and gameobject_template. They are now held in the script_binding table.
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8 changed files with 75 additions and 16 deletions
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@ -571,7 +571,7 @@ void ObjectMgr::LoadCreatureTemplates()
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continue;
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}
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if (difficultyInfo->ScriptID)
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if (sScriptMgr.GetBoundScriptId(SCRIPTED_UNIT, difficultyInfo->Entry))
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{
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sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
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diff + 1, cInfo->DifficultyEntry[diff], i);
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