[11815] Fix sending custom GO animation for Type10 GOs

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
stfx 2011-10-08 01:07:09 +02:00 committed by Schmoozerd
parent 5b0c0c9fa4
commit a25982abf6
2 changed files with 3 additions and 5 deletions

View file

@ -1135,15 +1135,13 @@ void GameObject::Use(Unit* user)
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
SetLootState(GO_ACTIVATED);
uint32 time_to_restore = info->GetAutoCloseTime();
// this appear to be ok, however others exist in addition to this that should have custom (ex: 190510, 188692, 187389)
if (time_to_restore && info->goober.customAnim)
if (info->goober.customAnim)
SendGameObjectCustomAnim(GetObjectGuid());
else
SetGoState(GO_STATE_ACTIVE);
m_cooldownTime = time(NULL) + time_to_restore;
m_cooldownTime = time(NULL) + info->GetAutoCloseTime();
// cast this spell later if provided
spellId = info->goober.spellId;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11814"
#define REVISION_NR "11815"
#endif // __REVISION_NR_H__