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[9602] Simplify creating mail draft with content text, cleanup includes.
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parent
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commit
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12 changed files with 58 additions and 46 deletions
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@ -33,6 +33,7 @@
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Mail.h"
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#include "Policies/SingletonImp.h"
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@ -134,9 +135,6 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
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msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
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//prepare mail data... :
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uint32 itemTextId = sObjectMgr.CreateItemText( msgAuctionWonBody.str() );
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// set owner to bidder (to prevent delete item with sender char deleting)
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// owner in `data` will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
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@ -152,7 +150,7 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
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RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
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// will delete item or place to receiver mail list
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MailDraft(msgAuctionWonSubject.str(), itemTextId)
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MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str())
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.AddItem(pItem)
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.SendMailTo(MailReceiver(bidder,auction->bidder), auction, MAIL_CHECK_MASK_AUCTION);
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}
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@ -189,9 +187,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
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sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
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uint32 itemTextId = sObjectMgr.CreateItemText( msgAuctionSalePendingBody.str() );
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MailDraft(msgAuctionSalePendingSubject.str(), itemTextId)
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MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str())
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.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_AUCTION);
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}
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}
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@ -222,8 +218,6 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
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sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
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uint32 itemTextId = sObjectMgr.CreateItemText( auctionSuccessfulBody.str() );
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uint32 profit = auction->bid + auction->deposit - auctionCut;
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if (owner)
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@ -235,7 +229,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
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owner->GetSession()->SendAuctionOwnerNotification( auction );
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}
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MailDraft(msgAuctionSuccessfulSubject.str(), itemTextId)
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MailDraft(msgAuctionSuccessfulSubject.str(), auctionSuccessfulBody.str())
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.AddMoney(profit)
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.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_AUCTION, HOUR);
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}
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