From a2d1781ba88f7047c7ba9e7c5169f3ead28957cc Mon Sep 17 00:00:00 2001 From: Maxxie Date: Fri, 25 Sep 2009 15:11:47 +0300 Subject: [PATCH] [8530] Correctly restore powers with energize-effect spells like Shadowfiend or Mana Tide Totem Signed-off-by: Ambal --- src/game/Unit.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 96d1d8c8a..141e8b68f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8075,7 +8075,7 @@ void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers { SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype); // needs to be called after sending spell log - ModifyPower(powertype, Damage); + pVictim->ModifyPower(powertype, Damage); } uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 9cc528464..2fff78f36 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8529" + #define REVISION_NR "8530" #endif // __REVISION_NR_H__