Merged and updated to latest PTR build 9704

This commit is contained in:
tomrus88 2009-03-19 14:18:17 +03:00
commit a2d3941588
22 changed files with 376 additions and 454 deletions

View file

@ -16,7 +16,23 @@
#include "loadlib/adt.h"
#include "loadlib/wdt.h"
#include <fcntl.h>
#if defined( __GNUC__ )
#define _open open
#define _close close
#ifndef O_BINARY
#define O_BINARY 0
#endif
#else
#include <io.h>
#endif
#ifdef O_LARGEFILE
#define OPEN_FLAGS (O_RDONLY | O_BINARY | O_LARGEFILE)
#else
#define OPEN_FLAGS (O_RDONLY | O_BINARY)
#endif
extern ArchiveSet gOpenArchives;
typedef struct
@ -81,9 +97,10 @@ void CreateDir( const std::string& Path )
bool FileExists( const char* FileName )
{
if(FILE* fp = fopen( FileName, "rb" ))
int fp = _open(FileName, OPEN_FLAGS);
if(fp != -1)
{
fclose(fp);
_close(fp);
return true;
}

View file

@ -55,6 +55,7 @@ GameObject::GameObject() : WorldObject()
m_goInfo = NULL;
m_DBTableGuid = 0;
m_rotation = 0;
}
GameObject::~GameObject()
@ -120,8 +121,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
SetFloatValue(GAMEOBJECT_PARENTROTATION+0, rotation0);
SetFloatValue(GAMEOBJECT_PARENTROTATION+1, rotation1);
SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rotation2);
SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rotation3);
UpdateRotationFields(rotation2,rotation3); // GAMEOBJECT_FACING, GAMEOBJECT_ROTATION, GAMEOBJECT_PARENTROTATION+2/3
SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size);
@ -1296,3 +1297,31 @@ const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
return GetName();
}
void GameObject::UpdateRotationFields(float rotation2 /*=0.0f*/, float rotation3 /*=0.0f*/)
{
int64 rotation = 0;
double f_rot1 = sin(GetOrientation() / 2.0f);
int64 i_rot1 = int64(f_rot1 / atan(pow(2.0f, -20.0f)));
rotation |= (i_rot1 << 43 >> 43) & 0x00000000001FFFFF;
//float f_rot2 = sin(0.0f / 2.0f);
//int64 i_rot2 = f_rot2 / atan(pow(2.0f, -20.0f));
//rotation |= (((i_rot2 << 22) >> 32) >> 11) & 0x000003FFFFE00000;
//float f_rot3 = sin(0.0f / 2.0f);
//int64 i_rot3 = f_rot3 / atan(pow(2.0f, -21.0f));
//rotation |= (i_rot3 >> 42) & 0x7FFFFC0000000000;
m_rotation = rotation;
if(rotation2==0.0f && rotation3==0.0f)
{
rotation2 = sin(GetOrientation()/2);
rotation3 = cos(GetOrientation()/2);
}
SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rotation2);
SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rotation3);
}

View file

@ -441,6 +441,8 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
@ -577,6 +579,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
GridReference<GameObject> &GetGridRef() { return m_gridRef; }
bool isActiveObject() const { return false; }
uint64 GetRotation() const { return m_rotation; }
protected:
uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22)
uint32 m_spellId;
@ -593,6 +596,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid
GameObjectInfo const* m_goInfo;
uint64 m_rotation;
private:
void SwitchDoorOrButton(bool activate);

View file

@ -156,7 +156,7 @@ void InstanceSave::SaveToDB()
// save instance data too
std::string data;
Map *map = MapManager::Instance().FindMap(m_instanceid, GetMapId());
Map *map = MapManager::Instance().FindMap(GetMapId(),m_instanceid);
if(map)
{
assert(map->IsDungeon());

View file

@ -511,7 +511,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
// remember current position as entry point for return at bg end teleportation
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
}
else if(cMap->IsDungeon() && cMap->Instanceable())
else if(cMap->IsDungeon())
{
// we have to go to instance, and can go to player only if:
// 1) we are in his group (either as leader or as member)

View file

@ -1787,16 +1787,11 @@ bool ChatHandler::HandleTurnObjectCommand(const char* args)
o = chr->GetOrientation();
}
float rot2 = sin(o/2);
float rot3 = cos(o/2);
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
obj->SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rot2);
obj->SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rot3);
obj->UpdateRotationFields();
map->Add(obj);
@ -3653,13 +3648,10 @@ bool ChatHandler::HandleGameObjectCommand(const char* args)
float o = float(chr->GetOrientation());
Map *map = chr->GetMap();
float rot2 = sin(o/2);
float rot3 = cos(o/2);
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0, 0, rot2, rot3, 0, 1))
if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, 1))
{
delete pGameObj;
return false;

View file

@ -2137,6 +2137,9 @@ bool InstanceMap::Add(Player *player)
if(!CanEnter(player))
return false;
// Dungeon only code
if(IsDungeon())
{
// get or create an instance save for the map
InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
if(!mapSave)
@ -2209,6 +2212,7 @@ bool InstanceMap::Add(Player *player)
assert(playerBind->save == mapSave);
}
}
}
if(i_data) i_data->OnPlayerEnter(player);
// for normal instances cancel the reset schedule when the
@ -2327,6 +2331,9 @@ bool InstanceMap::Reset(uint8 method)
void InstanceMap::PermBindAllPlayers(Player *player)
{
if(!IsDungeon())
return;
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
if(!save)
{
@ -2356,12 +2363,6 @@ void InstanceMap::PermBindAllPlayers(Player *player)
}
}
time_t InstanceMap::GetResetTime()
{
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
return save ? save->GetDifficulty() : DIFFICULTY_NORMAL;
}
void InstanceMap::UnloadAll(bool pForce)
{
if(HavePlayers())
@ -2391,7 +2392,7 @@ void InstanceMap::SetResetSchedule(bool on)
// only for normal instances
// the reset time is only scheduled when there are no payers inside
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
if(!HavePlayers() && !IsRaid() && !IsHeroic())
if(IsDungeon() && !HavePlayers() && !IsRaid() && !IsHeroic())
{
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId());

View file

@ -530,7 +530,6 @@ class MANGOS_DLL_SPEC InstanceMap : public Map
uint32 GetScriptId() { return i_script_id; }
InstanceData* GetInstanceData() { return i_data; }
void PermBindAllPlayers(Player *player);
time_t GetResetTime();
void UnloadAll(bool pForce);
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;

View file

@ -902,7 +902,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
if(decompressedSize == 0) // erase
{
SetAccountData(type, timestamp, "");
SetAccountData(type, 0, "");
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
data << uint32(type);

View file

@ -585,22 +585,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2
// 0x200
if(flags & UPDATEFLAG_UNK2)
{
// may be precalculate it?
int64 rotation = 0;
float ang = ((WorldObject *)this)->GetOrientation();
float f_rot1 = sin(ang / 2.0f);
int64 i_rot1 = f_rot1 / atan(pow(2.0f, -20.0f));
rotation |= (i_rot1 << 43 >> 43) & 0x00000000001FFFFF;
//float f_rot2 = sin(0.0f / 2.0f);
//int64 i_rot2 = f_rot2 / atan(pow(2.0f, -20.0f));
//rotation |= (((i_rot2 << 22) >> 32) >> 11) & 0x000003FFFFE00000;
//float f_rot3 = sin(0.0f / 2.0f);
//int64 i_rot3 = f_rot3 / atan(pow(2.0f, -21.0f));
//rotation |= (i_rot3 >> 42) & 0x7FFFFC0000000000;
*data << uint64(rotation);
*data << uint64(((GameObject*)this)->GetRotation());
}
}

View file

@ -1076,6 +1076,24 @@ void ObjectMgr::LoadGameobjects()
int16 gameEvent = fields[16].GetInt16();
int16 PoolId = fields[17].GetInt16();
if(data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2 );
continue;
}
if(data.rotation3 < -1.0f || data.rotation3 > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3 );
continue;
}
if(!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id );
continue;
}
if(data.phaseMask==0)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
@ -2710,7 +2728,14 @@ void ObjectMgr::LoadGroups()
}
}
InstanceSave *save = sInstanceSaveManager.AddInstanceSave(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
if(!mapEntry || !mapEntry->IsDungeon())
{
sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32());
continue;
}
InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
group->BindToInstance(save, fields[3].GetBool(), true);
}while( result->NextRow() );
delete result;

View file

@ -1251,4 +1251,6 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x4C6*/ { "UMSG_UNKNOWN_1222", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4C7*/ { "SMSG_UNKNOWN_1223", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4C8*/ { "SMSG_UNKNOWN_1224", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4C9*/ { "UMSG_UNKNOWN_1225", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4CA*/ { "UMSG_UNKNOWN_1226", STATUS_NEVER, &WorldSession::Handle_NULL },
};

View file

@ -1257,9 +1257,11 @@ enum Opcodes
UMSG_UNKNOWN_1220 = 0x4C4, // not found
UMSG_UNKNOWN_1221 = 0x4C5, // not found
UMSG_UNKNOWN_1222 = 0x4C6, // not found
SMSG_UNKNOWN_1223 = 0x4C7, // arena pet?
SMSG_UNKNOWN_1223 = 0x4C7, // uint64, arena pet?
SMSG_UNKNOWN_1224 = 0x4C8, // uint32 "Can't change arena team..."
NUM_MSG_TYPES = 0x4C9
UMSG_UNKNOWN_1225 = 0x4C9, // not found
UMSG_UNKNOWN_1226 = 0x4CA, // not found
NUM_MSG_TYPES = 0x4CB
};
/// Player state

View file

@ -3529,7 +3529,7 @@ void Player::InitVisibleBits()
// item entry
updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENTRYID + offset);
// enchant
updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_PERMANENTENCHANTMENT + offset);
updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + offset);
}
updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE);
@ -3554,7 +3554,7 @@ void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target )
m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
{
if(m_items[i] == NULL)
continue;
@ -3587,7 +3587,7 @@ void Player::DestroyForPlayer( Player *target ) const
m_items[i]->DestroyForPlayer( target );
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
{
if(m_items[i] == NULL)
continue;
@ -8315,10 +8315,10 @@ uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap
slots[0] = EQUIPMENT_SLOT_RANGED;
break;
case INVTYPE_BAG:
slots[0] = INVENTORY_SLOT_BAG_1;
slots[1] = INVENTORY_SLOT_BAG_2;
slots[2] = INVENTORY_SLOT_BAG_3;
slots[3] = INVENTORY_SLOT_BAG_4;
slots[0] = INVENTORY_SLOT_BAG_START + 0;
slots[1] = INVENTORY_SLOT_BAG_START + 1;
slots[2] = INVENTORY_SLOT_BAG_START + 2;
slots[3] = INVENTORY_SLOT_BAG_START + 3;
break;
case INVTYPE_RELIC:
{
@ -8420,7 +8420,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
return EQUIP_ERR_OK;
}
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
@ -8462,7 +8462,7 @@ uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) cons
if( pItem && pItem != skipItem && pItem->GetEntry() == item )
count += pItem->GetCount();
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem != skipItem && pItem->GetEntry() == item )
@ -8522,7 +8522,7 @@ Item* Player::GetItemByGuid( uint64 guid ) const
if( pItem && pItem->GetGUID() == guid )
return pItem;
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetGUID() == guid )
@ -8568,7 +8568,7 @@ Item* Player::GetItemByPos( uint16 pos ) const
Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const
{
if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || slot >= KEYRING_SLOT_START && slot < QUESTBAG_SLOT_END ) )
if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) )
return m_items[slot];
else if(bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END
|| bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END )
@ -8646,7 +8646,7 @@ bool Player::IsInventoryPos( uint8 bag, uint8 slot )
return true;
if( bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END )
return true;
if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= KEYRING_SLOT_START && slot < QUESTBAG_SLOT_END ) )
if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) )
return true;
return false;
}
@ -8767,7 +8767,7 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
return true;
}
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
@ -8934,7 +8934,7 @@ bool Player::HasItemTotemCategory( uint32 TotemCategory ) const
if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
return true;
}
for(uint8 i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; ++i)
for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
@ -8974,18 +8974,10 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
if(slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// vanitypet case (not use, vanity pets stored as spells)
if(slot >= VANITYPET_SLOT_START && slot < VANITYPET_SLOT_END)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// currencytoken case (disabled until proper implement)
if(slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(false /*pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS*/))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// guestbag case (disabled until proper implement)
if(slot >= QUESTBAG_SLOT_START && slot < QUESTBAG_SLOT_END && !(false /*pProto->BagFamily & BAG_FAMILY_MASK_QUEST_ITEMS*/))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// prevent cheating
if(slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
@ -9231,7 +9223,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
{
if( bag == INVENTORY_SLOT_BAG_0 ) // inventory
{
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,QUESTBAG_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
if(res!=EQUIP_ERR_OK)
{
if(no_space_count)
@ -9319,8 +9311,6 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
}
}
// Vanity pet case skipped as not used
/* until proper implementation
else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
@ -9343,28 +9333,6 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
}
}
*/
/* until proper implementation
else if(pProto->BagFamily & BAG_FAMILY_MASK_QUEST_ITEMS)
{
res = _CanStoreItem_InInventorySlots(QUESTBAG_SLOT_START,QUESTBAG_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
if(res!=EQUIP_ERR_OK)
{
if(no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
if(count==0)
{
if(no_similar_count==0)
return EQUIP_ERR_OK;
if(no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
}
*/
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
if(res!=EQUIP_ERR_OK)
@ -9414,7 +9382,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
// search stack for merge to
if( pProto->Stackable != 1 )
{
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,QUESTBAG_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
if(res!=EQUIP_ERR_OK)
{
if(no_space_count)
@ -9513,8 +9481,6 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
}
}
// Vanity pet case skipped as not used
/* until proper implementation
else if(false pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
@ -9537,28 +9503,6 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
}
}
*/
/* until proper implementation
else if(false pProto->BagFamily & BAG_FAMILY_MASK_QUEST_ITEMS)
{
res = _CanStoreItem_InInventorySlots(QUESTBAG_SLOT_START,QUESTBAG_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
if(res!=EQUIP_ERR_OK)
{
if(no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
if(count==0)
{
if(no_similar_count==0)
return EQUIP_ERR_OK;
if(no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
}
*/
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
@ -9630,13 +9574,11 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
int inv_bags[INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE];
int inv_keys[KEYRING_SLOT_END-KEYRING_SLOT_START];
int inv_tokens[CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START];
int inv_quests[QUESTBAG_SLOT_END-QUESTBAG_SLOT_START];
memset(inv_slot_items,0,sizeof(int)*(INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START));
memset(inv_bags,0,sizeof(int)*(INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START)*MAX_BAG_SIZE);
memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START));
memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START));
memset(inv_quests,0,sizeof(int)*(QUESTBAG_SLOT_END-QUESTBAG_SLOT_START));
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
@ -9658,8 +9600,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
}
// Vanity pet case skipped as not used
for(int i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
@ -9670,16 +9610,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
}
for(int i = QUESTBAG_SLOT_START; i < QUESTBAG_SLOT_END; i++)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (pItem2 && !pItem2->IsInTrade())
{
inv_quests[i-QUESTBAG_SLOT_START] = pItem2->GetCount();
}
}
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
@ -9739,8 +9669,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
// Vanity pet case skipped as not used
for(int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; t++)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
@ -9753,18 +9681,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
for(int t = QUESTBAG_SLOT_START; t < QUESTBAG_SLOT_END; t++)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_quests[t-QUESTBAG_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
{
inv_quests[t-QUESTBAG_SLOT_START] += pItem->GetCount();
b_found = true;
break;
}
}
if (b_found) continue;
for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; t++)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
@ -9817,8 +9733,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if (b_found) continue;
// Vanity pet case skipped as not used
/* until proper implementation
if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
@ -9833,22 +9747,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
}
if (b_found) continue;
*/
/* until proper implementation
if(pProto->BagFamily & BAG_FAMILY_MASK_QUEST_ITEMS)
{
for(uint32 t = QUESTBAG_SLOT_START; t < QUESTBAG_SLOT_END; ++t)
{
if( inv_quests[t-QUESTBAG_SLOT_START] == 0 )
{
inv_quests[t-QUESTBAG_SLOT_START] = 1;
b_found = true;
break;
}
}
}
if (b_found) continue;
*/
@ -10708,12 +10606,12 @@ void Player::SetVisibleItemSlot(uint8 slot, Item *pItem)
if(pItem)
{
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetEntry());
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_PERMANENTENCHANTMENT + (slot * 2), pItem->GetEnchantmentId(EnchantmentSlot(0)));
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), pItem->GetEnchantmentId(EnchantmentSlot(0)));
}
else
{
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), 0);
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_PERMANENTENCHANTMENT + (slot * 2), 0);
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0);
}
}
@ -10949,7 +10847,8 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
}
}
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
@ -11054,7 +10953,7 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
@ -12172,7 +12071,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
// visualize enchantment at player and equipped items
if(slot == PERM_ENCHANTMENT_SLOT)
{
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_PERMANENTENCHANTMENT + (item->GetSlot() * 2), apply ? item->GetEnchantmentId(slot) : 0);
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), apply ? item->GetEnchantmentId(slot) : 0);
}
if(apply_dur)
@ -15446,6 +15345,14 @@ void Player::_LoadBoundInstances(QueryResult *result)
// so the value read from the DB may be wrong here but only if the InstanceSave is loaded
// and in that case it is not used
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if(!mapEntry || !mapEntry->IsDungeon())
{
sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d", GetName(), GetGUIDLow(), mapId);
CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
continue;
}
if(!perm && group)
{
sLog.outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d,%d,%d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetLeaderGUID()), mapId, instanceId, difficulty);

View file

@ -560,11 +560,13 @@ enum PlayerSlots
// first slot for item stored (in any way in player m_items data)
PLAYER_SLOT_START = 0,
// last+1 slot for item stored (in any way in player m_items data)
PLAYER_SLOT_END = 200,
PLAYER_SLOT_END = 150,
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
};
enum EquipmentSlots
#define INVENTORY_SLOT_BAG_0 255
enum EquipmentSlots // 19 slots
{
EQUIPMENT_SLOT_START = 0,
EQUIPMENT_SLOT_HEAD = 0,
@ -591,119 +593,45 @@ enum EquipmentSlots
enum InventorySlots
{
INVENTORY_SLOT_BAG_0 = 255,
INVENTORY_SLOT_BAG_START = 19,
INVENTORY_SLOT_BAG_1 = 19,
INVENTORY_SLOT_BAG_2 = 20,
INVENTORY_SLOT_BAG_3 = 21,
INVENTORY_SLOT_BAG_4 = 22,
INVENTORY_SLOT_BAG_END = 23,
INVENTORY_SLOT_BAG_START = 19, // 4 slots
INVENTORY_SLOT_BAG_END = 23
};
INVENTORY_SLOT_ITEM_START = 23,
INVENTORY_SLOT_ITEM_1 = 23,
INVENTORY_SLOT_ITEM_2 = 24,
INVENTORY_SLOT_ITEM_3 = 25,
INVENTORY_SLOT_ITEM_4 = 26,
INVENTORY_SLOT_ITEM_5 = 27,
INVENTORY_SLOT_ITEM_6 = 28,
INVENTORY_SLOT_ITEM_7 = 29,
INVENTORY_SLOT_ITEM_8 = 30,
INVENTORY_SLOT_ITEM_9 = 31,
INVENTORY_SLOT_ITEM_10 = 32,
INVENTORY_SLOT_ITEM_11 = 33,
INVENTORY_SLOT_ITEM_12 = 34,
INVENTORY_SLOT_ITEM_13 = 35,
INVENTORY_SLOT_ITEM_14 = 36,
INVENTORY_SLOT_ITEM_15 = 37,
INVENTORY_SLOT_ITEM_16 = 38,
enum InventoryPackSlots
{
INVENTORY_SLOT_ITEM_START = 23, // 16 slots
INVENTORY_SLOT_ITEM_END = 39
};
enum BankSlots
enum BankItemSlots
{
BANK_SLOT_ITEM_START = 39,
BANK_SLOT_ITEM_1 = 39,
BANK_SLOT_ITEM_2 = 40,
BANK_SLOT_ITEM_3 = 41,
BANK_SLOT_ITEM_4 = 42,
BANK_SLOT_ITEM_5 = 43,
BANK_SLOT_ITEM_6 = 44,
BANK_SLOT_ITEM_7 = 45,
BANK_SLOT_ITEM_8 = 46,
BANK_SLOT_ITEM_9 = 47,
BANK_SLOT_ITEM_10 = 48,
BANK_SLOT_ITEM_11 = 49,
BANK_SLOT_ITEM_12 = 50,
BANK_SLOT_ITEM_13 = 51,
BANK_SLOT_ITEM_14 = 52,
BANK_SLOT_ITEM_15 = 53,
BANK_SLOT_ITEM_16 = 54,
BANK_SLOT_ITEM_17 = 55,
BANK_SLOT_ITEM_18 = 56,
BANK_SLOT_ITEM_19 = 57,
BANK_SLOT_ITEM_20 = 58,
BANK_SLOT_ITEM_21 = 59,
BANK_SLOT_ITEM_22 = 60,
BANK_SLOT_ITEM_23 = 61,
BANK_SLOT_ITEM_24 = 62,
BANK_SLOT_ITEM_25 = 63,
BANK_SLOT_ITEM_26 = 64,
BANK_SLOT_ITEM_27 = 65,
BANK_SLOT_ITEM_28 = 66,
BANK_SLOT_ITEM_END = 67,
BANK_SLOT_ITEM_START = 39, // 28 slots
BANK_SLOT_ITEM_END = 67
};
BANK_SLOT_BAG_START = 67,
BANK_SLOT_BAG_1 = 67,
BANK_SLOT_BAG_2 = 68,
BANK_SLOT_BAG_3 = 69,
BANK_SLOT_BAG_4 = 70,
BANK_SLOT_BAG_5 = 71,
BANK_SLOT_BAG_6 = 72,
BANK_SLOT_BAG_7 = 73,
enum BankBagSlots
{
BANK_SLOT_BAG_START = 67, // 7 slots
BANK_SLOT_BAG_END = 74
};
enum BuyBackSlots
enum BuyBackSlots // 12 slots
{
// stored in m_buybackitems
BUYBACK_SLOT_START = 74,
BUYBACK_SLOT_1 = 74,
BUYBACK_SLOT_2 = 75,
BUYBACK_SLOT_3 = 76,
BUYBACK_SLOT_4 = 77,
BUYBACK_SLOT_5 = 78,
BUYBACK_SLOT_6 = 79,
BUYBACK_SLOT_7 = 80,
BUYBACK_SLOT_8 = 81,
BUYBACK_SLOT_9 = 82,
BUYBACK_SLOT_10 = 83,
BUYBACK_SLOT_11 = 84,
BUYBACK_SLOT_12 = 85,
BUYBACK_SLOT_END = 86
};
enum KeyRingSlots
enum KeyRingSlots // 32 slots
{
KEYRING_SLOT_START = 86,
KEYRING_SLOT_END = 118
};
enum VanityPetSlots
enum CurrencyTokenSlots // 32 slots
{
VANITYPET_SLOT_START = 118, // not use, vanity pets stored as spells
VANITYPET_SLOT_END = 136 // not alloed any content in.
};
enum CurrencyTokenSlots
{
CURRENCYTOKEN_SLOT_START = 136,
CURRENCYTOKEN_SLOT_END = 168
};
enum QuestBagSlots
{
QUESTBAG_SLOT_START = 168,
QUESTBAG_SLOT_END = 200
CURRENCYTOKEN_SLOT_START = 118,
CURRENCYTOKEN_SLOT_END = 150
};
enum EquipmentSetUpdateState
@ -751,15 +679,19 @@ enum TradeSlots
enum TransferAbortReason
{
TRANSFER_ABORT_ERROR = 0x00,
TRANSFER_ABORT_MAX_PLAYERS = 0x01, // Transfer Aborted: instance is full
TRANSFER_ABORT_NOT_FOUND = 0x02, // Transfer Aborted: instance not found
TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x03, // You have entered too many instances recently.
TRANSFER_ABORT_ZONE_IN_COMBAT = 0x05, // Unable to zone in while an encounter is in progress.
TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x06, // You must have <TBC,WotLK> expansion installed to access this area.
TRANSFER_ABORT_DIFFICULTY = 0x07, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
TRANSFER_ABORT_UNIQUE_MESSAGE = 0x08, // Until you've escaped TLK's grasp, you cannot leave this place!
TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x09 // Additional instances cannot be launched, please try again later.
TRANSFER_ABORT_NONE = 0x00,
TRANSFER_ABORT_ERROR = 0x01,
TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
};
enum InstanceResetWarningType
@ -799,11 +731,6 @@ struct MovementInfo
x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
t_guid = 0;
}
void SetMovementFlags(uint32 _flags)
{
flags = _flags;
}
};
// flags that use in movement check for example at spell casting

View file

@ -1489,8 +1489,13 @@ void Aura::TriggerSpell()
// case 27746: break;
// // Steam Tank Passive
// case 27747: break;
// // Frost Blast
// case 27808: break;
// Frost Blast
case 27808:
{
int32 bpDamage = target->GetMaxHealth()*26/100;
caster->CastCustomSpell(target,29879,&bpDamage,NULL,NULL,true,NULL,this);
return;
}
// // Detonate Mana
// case 27819: break;
// // Controller Timer

View file

@ -796,7 +796,7 @@ void Spell::EffectDummy(uint32 i)
// create before death for get proper coordinates
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 179644, map, m_caster->GetPhaseMask(),
creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(),
creatureTarget->GetOrientation(), 0, 0, 0, 0, 100, 1) )
creatureTarget->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1) )
{
delete pGameObj;
return;
@ -4590,7 +4590,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
Map *map = target->GetMap();
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1))
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1))
{
delete pGameObj;
return;
@ -4638,7 +4638,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
{
GameObject* linkedGO = new GameObject;
if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1))
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
linkedGO->SetSpellId(m_spellInfo->Id);
@ -5263,7 +5263,7 @@ void Spell::EffectDuel(uint32 i)
m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 ,
m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 ,
m_caster->GetPositionZ(),
m_caster->GetOrientation(), 0, 0, 0, 0, 0, 1))
m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, 1))
{
delete pGameObj;
return;
@ -5639,9 +5639,6 @@ void Spell::EffectSummonObject(uint32 i)
GameObject* pGameObj = new GameObject;
float rot2 = sin(m_caster->GetOrientation()/2);
float rot3 = cos(m_caster->GetOrientation()/2);
float x,y,z;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
@ -5656,7 +5653,7 @@ void Spell::EffectSummonObject(uint32 i)
Map *map = m_caster->GetMap();
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0, 0, rot2, rot3, 0, 1))
m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, 1))
{
delete pGameObj;
return;
@ -6246,7 +6243,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
GameObject* pGameObj = new GameObject;
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1))
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1))
{
delete pGameObj;
return;
@ -6259,10 +6256,6 @@ void Spell::EffectTransmitted(uint32 effIndex)
case GAMEOBJECT_TYPE_FISHINGNODE:
{
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID());
// Orientation3
pGameObj->SetFloatValue(GAMEOBJECT_PARENTROTATION + 2, 0.88431775569915771 );
// Orientation4
pGameObj->SetFloatValue(GAMEOBJECT_PARENTROTATION + 3, -0.4668855369091033 );
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
@ -6317,7 +6310,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
{
GameObject* linkedGO = new GameObject;
if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1))
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() );
@ -6386,12 +6379,40 @@ void Spell::EffectSkill(uint32 /*i*/)
void Spell::EffectSummonDemon(uint32 i)
{
float px = m_targets.m_destX;
float py = m_targets.m_destY;
float pz = m_targets.m_destZ;
// select center of summon position
float center_x = m_targets.m_destX;
float center_y = m_targets.m_destY;
float center_z = m_targets.m_destZ;
Creature* Charmed = m_caster->SummonCreature(m_spellInfo->EffectMiscValue[i], px, py, pz, m_caster->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,3600000);
if (!Charmed)
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
for(int32 count = 0; count < amount; ++count)
{
float px, py, pz;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
// Summon 1 unit in dest location
if (count == 0)
{
px = m_targets.m_destX;
py = m_targets.m_destY;
pz = m_targets.m_destZ;
}
// Summon in random point all other units if location present
else
m_caster->GetRandomPoint(center_x,center_y,center_z,radius,px,py,pz);
}
// Summon if dest location not present near caster
else
m_caster->GetClosePoint(px,py,pz,3.0f);
int32 duration = GetSpellDuration(m_spellInfo);
Creature* Charmed = m_caster->SummonCreature(m_spellInfo->EffectMiscValue[i], px, py, pz, m_caster->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,duration);
if (!Charmed) // something fatal, not attempt more
return;
// might not always work correctly, maybe the creature that dies from CoD casts the effect on itself and is therefore the caster?
@ -6407,6 +6428,7 @@ void Spell::EffectSummonDemon(uint32 i)
// Inferno effect
Charmed->CastSpell(Charmed, 22703, true, 0);
}
}
}
/* There is currently no need for this effect. We handle it in BattleGround.cpp

View file

@ -19,7 +19,7 @@
#ifndef _UPDATEFIELDS_AUTO_H
#define _UPDATEFIELDS_AUTO_H
// Auto generated for version 0, 1, 0, 9684
// Auto generated for version 0, 1, 0, 9704
enum EObjectFields
{
@ -285,43 +285,43 @@ enum EUnitFields
PLAYER_QUEST_LOG_25_3 = UNIT_END + 0x006C, // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_25_4 = UNIT_END + 0x006D, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_VISIBLE_ITEM_1_ENTRYID = UNIT_END + 0x006E, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_1_PERMANENTENCHANTMENT = UNIT_END + 0x006F, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = UNIT_END + 0x006F, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_2_ENTRYID = UNIT_END + 0x0070, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_2_PERMANENTENCHANTMENT = UNIT_END + 0x0071, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_2_ENCHANTMENT = UNIT_END + 0x0071, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_3_ENTRYID = UNIT_END + 0x0072, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_3_PERMANENTENCHANTMENT = UNIT_END + 0x0073, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_3_ENCHANTMENT = UNIT_END + 0x0073, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_4_ENTRYID = UNIT_END + 0x0074, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_4_PERMANENTENCHANTMENT = UNIT_END + 0x0075, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_4_ENCHANTMENT = UNIT_END + 0x0075, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_5_ENTRYID = UNIT_END + 0x0076, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_5_PERMANENTENCHANTMENT = UNIT_END + 0x0077, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_5_ENCHANTMENT = UNIT_END + 0x0077, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_6_ENTRYID = UNIT_END + 0x0078, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_6_PERMANENTENCHANTMENT = UNIT_END + 0x0079, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_6_ENCHANTMENT = UNIT_END + 0x0079, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_7_ENTRYID = UNIT_END + 0x007A, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_7_PERMANENTENCHANTMENT = UNIT_END + 0x007B, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_7_ENCHANTMENT = UNIT_END + 0x007B, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_8_ENTRYID = UNIT_END + 0x007C, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_8_PERMANENTENCHANTMENT = UNIT_END + 0x007D, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_8_ENCHANTMENT = UNIT_END + 0x007D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_9_ENTRYID = UNIT_END + 0x007E, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_9_PERMANENTENCHANTMENT = UNIT_END + 0x007F, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_9_ENCHANTMENT = UNIT_END + 0x007F, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_10_ENTRYID = UNIT_END + 0x0080, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_10_PERMANENTENCHANTMENT = UNIT_END + 0x0081, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_10_ENCHANTMENT = UNIT_END + 0x0081, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_11_ENTRYID = UNIT_END + 0x0082, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_11_PERMANENTENCHANTMENT = UNIT_END + 0x0083, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_11_ENCHANTMENT = UNIT_END + 0x0083, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_12_ENTRYID = UNIT_END + 0x0084, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_12_PERMANENTENCHANTMENT = UNIT_END + 0x0085, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_12_ENCHANTMENT = UNIT_END + 0x0085, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_13_ENTRYID = UNIT_END + 0x0086, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_13_PERMANENTENCHANTMENT = UNIT_END + 0x0087, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_13_ENCHANTMENT = UNIT_END + 0x0087, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_14_ENTRYID = UNIT_END + 0x0088, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_14_PERMANENTENCHANTMENT = UNIT_END + 0x0089, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_14_ENCHANTMENT = UNIT_END + 0x0089, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_15_ENTRYID = UNIT_END + 0x008A, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_15_PERMANENTENCHANTMENT = UNIT_END + 0x008B, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_15_ENCHANTMENT = UNIT_END + 0x008B, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_16_ENTRYID = UNIT_END + 0x008C, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_16_PERMANENTENCHANTMENT = UNIT_END + 0x008D, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_16_ENCHANTMENT = UNIT_END + 0x008D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_17_ENTRYID = UNIT_END + 0x008E, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_17_PERMANENTENCHANTMENT = UNIT_END + 0x008F, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_17_ENCHANTMENT = UNIT_END + 0x008F, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_18_ENTRYID = UNIT_END + 0x0090, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_18_PERMANENTENCHANTMENT = UNIT_END + 0x0091, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_18_ENCHANTMENT = UNIT_END + 0x0091, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_19_ENTRYID = UNIT_END + 0x0092, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_19_PERMANENTENCHANTMENT = UNIT_END + 0x0093, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_19_ENCHANTMENT = UNIT_END + 0x0093, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_CHOSEN_TITLE = UNIT_END + 0x0094, // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_FIELD_PAD_0 = UNIT_END + 0x0095, // Size: 1, Type: INT, Flags: NONE
PLAYER_FIELD_INV_SLOT_HEAD = UNIT_END + 0x0096, // Size: 46, Type: LONG, Flags: PRIVATE
@ -330,64 +330,62 @@ enum EUnitFields
PLAYER_FIELD_BANKBAG_SLOT_1 = UNIT_END + 0x011C, // Size: 14, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = UNIT_END + 0x012A, // Size: 24, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_KEYRING_SLOT_1 = UNIT_END + 0x0142, // Size: 64, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_VANITYPET_SLOT_1 = UNIT_END + 0x0182, // Size: 36, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_CURRENCYTOKEN_SLOT_1 = UNIT_END + 0x01A6, // Size: 64, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_QUESTBAG_SLOT_1 = UNIT_END + 0x01E6, // Size: 64, Type: LONG, Flags: PRIVATE
PLAYER_FARSIGHT = UNIT_END + 0x0226, // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x0228, // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x022A, // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_KNOWN_CURRENCIES = UNIT_END + 0x022C, // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER_XP = UNIT_END + 0x022E, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x022F, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_SKILL_INFO_1_1 = UNIT_END + 0x0230, // Size: 384, Type: TWO_SHORT, Flags: PRIVATE
PLAYER_CHARACTER_POINTS1 = UNIT_END + 0x03B0, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_CHARACTER_POINTS2 = UNIT_END + 0x03B1, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_TRACK_CREATURES = UNIT_END + 0x03B2, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_TRACK_RESOURCES = UNIT_END + 0x03B3, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x03B4, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x03B5, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x03B6, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_EXPERTISE = UNIT_END + 0x03B7, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x03B8, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x03B9, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x03BA, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x03BB, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x03BC, // Size: 7, Type: FLOAT, Flags: PRIVATE
PLAYER_SHIELD_BLOCK = UNIT_END + 0x03C3, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = UNIT_END + 0x03C4, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x03C5, // Size: 128, Type: BYTES, Flags: PRIVATE
PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x0445, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_COINAGE = UNIT_END + 0x0446, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x0447, // Size: 7, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x044E, // Size: 7, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x0455, // Size: 7, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x045C, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x045D, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x045E, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BYTES = UNIT_END + 0x045F, // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_AMMO_ID = UNIT_END + 0x0460, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_SELF_RES_SPELL = UNIT_END + 0x0461, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x0462, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x0463, // Size: 12, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x046F, // Size: 12, Type: INT, Flags: PRIVATE
PLAYER_FIELD_KILLS = UNIT_END + 0x047B, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE
PLAYER_FIELD_TODAY_CONTRIBUTION = UNIT_END + 0x047C, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_YESTERDAY_CONTRIBUTION = UNIT_END + 0x047D, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_LIFETIME_HONORBALE_KILLS = UNIT_END + 0x047E, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BYTES2 = UNIT_END + 0x047F, // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x0480, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x0481, // Size: 25, Type: INT, Flags: PRIVATE
PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x049A, // Size: 18, Type: INT, Flags: PRIVATE
PLAYER_FIELD_HONOR_CURRENCY = UNIT_END + 0x04AC, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_ARENA_CURRENCY = UNIT_END + 0x04AD, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x04AE, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x04AF, // Size: 25, Type: INT, Flags: PRIVATE
PLAYER_RUNE_REGEN_1 = UNIT_END + 0x04C8, // Size: 4, Type: FLOAT, Flags: PRIVATE
PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x04CC, // Size: 3, Type: INT, Flags: PRIVATE
PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x04CF, // Size: 6, Type: INT, Flags: PRIVATE
PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x04D5, // Size: 6, Type: INT, Flags: PRIVATE
PLAYER_GLYPHS_ENABLED = UNIT_END + 0x04DB, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_END = UNIT_END + 0x04DC,
PLAYER_FIELD_CURRENCYTOKEN_SLOT_1 = UNIT_END + 0x0182, // Size: 64, Type: LONG, Flags: PRIVATE
PLAYER_FARSIGHT = UNIT_END + 0x01C2, // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x01C4, // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x01C6, // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_KNOWN_CURRENCIES = UNIT_END + 0x01C8, // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER_XP = UNIT_END + 0x01CA, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x01CB, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_SKILL_INFO_1_1 = UNIT_END + 0x01CC, // Size: 384, Type: TWO_SHORT, Flags: PRIVATE
PLAYER_CHARACTER_POINTS1 = UNIT_END + 0x034C, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_CHARACTER_POINTS2 = UNIT_END + 0x034D, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_TRACK_CREATURES = UNIT_END + 0x034E, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_TRACK_RESOURCES = UNIT_END + 0x034F, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x0350, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x0351, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x0352, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_EXPERTISE = UNIT_END + 0x0353, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x0354, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x0355, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x0356, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x0357, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x0358, // Size: 7, Type: FLOAT, Flags: PRIVATE
PLAYER_SHIELD_BLOCK = UNIT_END + 0x035F, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = UNIT_END + 0x0360, // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x0361, // Size: 128, Type: BYTES, Flags: PRIVATE
PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x03E1, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_COINAGE = UNIT_END + 0x03E2, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x03E3, // Size: 7, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x03EA, // Size: 7, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x03F1, // Size: 7, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x03F8, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x03F9, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x03FA, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BYTES = UNIT_END + 0x03FB, // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_AMMO_ID = UNIT_END + 0x03FC, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_SELF_RES_SPELL = UNIT_END + 0x03FD, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x03FE, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x03FF, // Size: 12, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x040B, // Size: 12, Type: INT, Flags: PRIVATE
PLAYER_FIELD_KILLS = UNIT_END + 0x0417, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE
PLAYER_FIELD_TODAY_CONTRIBUTION = UNIT_END + 0x0418, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_YESTERDAY_CONTRIBUTION = UNIT_END + 0x0419, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_LIFETIME_HONORBALE_KILLS = UNIT_END + 0x041A, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BYTES2 = UNIT_END + 0x041B, // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x041C, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x041D, // Size: 25, Type: INT, Flags: PRIVATE
PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x0436, // Size: 18, Type: INT, Flags: PRIVATE
PLAYER_FIELD_HONOR_CURRENCY = UNIT_END + 0x0448, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_ARENA_CURRENCY = UNIT_END + 0x0449, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x044A, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x044B, // Size: 25, Type: INT, Flags: PRIVATE
PLAYER_RUNE_REGEN_1 = UNIT_END + 0x0464, // Size: 4, Type: FLOAT, Flags: PRIVATE
PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x0468, // Size: 3, Type: INT, Flags: PRIVATE
PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x046B, // Size: 6, Type: INT, Flags: PRIVATE
PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x0471, // Size: 6, Type: INT, Flags: PRIVATE
PLAYER_GLYPHS_ENABLED = UNIT_END + 0x0477, // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_END = UNIT_END + 0x0478,
};
enum EGameObjectFields

View file

@ -25,11 +25,15 @@ ConfVersion=2008080101
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Database connection settings for the world server.
# Default: hostname;port;username;password;database
# Default:
# ---MYSQL---
# hostname;port;username;password;database
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# Unix sockets: experimental, not tested
# ---PGSQL---
# hostname;port;username;password;database
# .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)

View file

@ -66,8 +66,8 @@ enum LoginResult
// we need to stick to 1 version or half of the stuff will work for someone
// others will not and opposite
// will only support WoW, WoW:TBC and WoW:WotLK 3.1.0 client build 9684...
// will only support WoW, WoW:TBC and WoW:WotLK 3.1.0 client build 9704...
#define EXPECTED_MANGOS_CLIENT_BUILD {9684, 0}
#define EXPECTED_MANGOS_CLIENT_BUILD {9704, 0}
#endif

View file

@ -77,14 +77,14 @@ bool DatabasePostgre::Initialize(const char *infoString)
Tokens::iterator iter;
std::string host, port_or_socket, user, password, database;
std::string host, port_or_socket_dir, user, password, database;
iter = tokens.begin();
if(iter != tokens.end())
host = *iter++;
if(iter != tokens.end())
port_or_socket = *iter++;
port_or_socket_dir = *iter++;
if(iter != tokens.end())
user = *iter++;
if(iter != tokens.end())
@ -92,7 +92,10 @@ bool DatabasePostgre::Initialize(const char *infoString)
if(iter != tokens.end())
database = *iter++;
mPGconn = PQsetdbLogin(host.c_str(), port_or_socket.c_str(), NULL, NULL, database.c_str(), user.c_str(), password.c_str());
if (host == ".")
mPGconn = PQsetdbLogin(NULL, port_or_socket_dir == "." ? NULL : port_or_socket_dir.c_str(), NULL, NULL, database.c_str(), user.c_str(), password.c_str());
else
mPGconn = PQsetdbLogin(host.c_str(), port_or_socket_dir.c_str(), NULL, NULL, database.c_str(), user.c_str(), password.c_str());
/* check to see that the backend connection was successfully made */
if (PQstatus(mPGconn) != CONNECTION_OK)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7483"
#define REVISION_NR "7490"
#endif // __REVISION_NR_H__