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[8129] More work on spell 20243
* No need to loop over rest of auras if correct one found * Fixed spell not applied 58567 Signed-off-by: ApoC <apoc@nymfe.net>
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de974e5537
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a2d9467428
2 changed files with 8 additions and 2 deletions
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@ -4336,19 +4336,25 @@ void Spell::EffectWeaponDmg(uint32 i)
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uint32 stack = 0;
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// Need refresh all Sunder Armor auras from this caster
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Unit::AuraMap& suAuras = unitTarget->GetAuras();
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SpellEntry const *spellInfo;
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for(Unit::AuraMap::iterator itr = suAuras.begin(); itr != suAuras.end(); ++itr)
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{
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SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
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spellInfo = (*itr).second->GetSpellProto();
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if( spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR &&
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(spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000)) &&
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(*itr).second->GetCasterGUID() == m_caster->GetGUID())
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{
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(*itr).second->RefreshAura();
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stack = (*itr).second->GetStackAmount();
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break;
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}
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}
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if (stack)
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spell_bonus += stack * CalculateDamage(2, unitTarget);
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if (!stack || stack < spellInfo->StackAmount)
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// Devastate causing Sunder Armor Effect
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// and no need to cast over max stack amount
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m_caster->CastSpell(unitTarget, 58567, true);
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}
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break;
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}
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