Compile fix

This commit is contained in:
tomrus88 2008-11-01 17:38:32 +03:00
parent 5d79048e68
commit a2ed231947
4 changed files with 23 additions and 27 deletions

View file

@ -135,12 +135,6 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
data << uint32( iI );
data << uint8( gItem.m_gIcon );
// icons:
// 0 unlearn talents/misc
// 1 trader
// 2 taxi
// 3 trainer
// 9 BG/arena
data << uint8( gItem.m_gCoded ); // makes pop up box password
data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
data << gItem.m_gMessage; // text for gossip item
@ -155,7 +149,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
uint32 questID = qItem.m_qId;
Quest const* pQuest = objmgr.GetQuestTemplate(questID);
data << questID;
data << uint32(questID);
data << uint32( qItem.m_qIcon );
data << uint32( pQuest ? pQuest->GetQuestLevel() : 0 );
std::string Title = pQuest->GetTitle();