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[8676] implemented dead-visible creature flags_extra
with this flag you can specify a creature to be only visible for dead players - this removes all hacks from spiritguides/spirithealers from code and allows some other special creatures i decided to not implement an extra deathstate cause actualy those creatures are almost equal to living ones
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13 changed files with 24 additions and 31 deletions
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@ -9603,7 +9603,8 @@ bool Unit::isTargetableForAttack(bool inverseAlive /*=false*/) const
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if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
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return false;
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if (!(isAlive() != inverseAlive))
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// target is dead or has ghost-flag
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if ((!isAlive() || (GetTypeId() == TYPEID_UNIT && ((Creature *)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_GHOST)) != inverseAlive)
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return false;
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return IsInWorld() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
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