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[8676] implemented dead-visible creature flags_extra
with this flag you can specify a creature to be only visible for dead players - this removes all hacks from spiritguides/spirithealers from code and allows some other special creatures i decided to not implement an extra deathstate cause actualy those creatures are almost equal to living ones
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parent
aa87b7007c
commit
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13 changed files with 24 additions and 31 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`cache_id` int(10) default '0',
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`required_8618_01_mangos_spell_proc_event` bit(1) default NULL
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`required_8676_01_mangos_creature_template` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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--
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5
sql/updates/8676_01_mangos_creature_template.sql
Normal file
5
sql/updates/8676_01_mangos_creature_template.sql
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@ -0,0 +1,5 @@
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ALTER TABLE db_version CHANGE COLUMN required_8618_01_mangos_spell_proc_event required_8676_01_mangos_creature_template bit;
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-- set all spirithealer and spiritguides to be visible only for dead people
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UPDATE creature_template SET flags_extra = flags_extra | 0x200
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WHERE npcflag & (16384 | 32768);
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@ -135,6 +135,7 @@ pkgdata_DATA = \
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8608_01_mangos_mangos_string.sql \
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8608_01_mangos_mangos_string.sql \
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8608_02_mangos_battleground_events.sql \
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8608_02_mangos_battleground_events.sql \
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8618_01_mangos_spell_proc_event.sql \
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8618_01_mangos_spell_proc_event.sql \
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8676_01_mangos_creature_template.sql \
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README
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README
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## Additional files to include when running 'make dist'
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## Additional files to include when running 'make dist'
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@ -250,4 +251,5 @@ EXTRA_DIST = \
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8608_01_mangos_mangos_string.sql \
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8608_01_mangos_mangos_string.sql \
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8608_02_mangos_battleground_events.sql \
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8608_02_mangos_battleground_events.sql \
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8618_01_mangos_spell_proc_event.sql \
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8618_01_mangos_spell_proc_event.sql \
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8676_01_mangos_creature_template.sql \
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README
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README
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@ -46,7 +46,7 @@ AggressorAI::MoveInLineOfSight(Unit *u)
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if( !m_creature->canFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE )
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if( !m_creature->canFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE )
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return;
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return;
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if( !m_creature->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED) && u->isTargetableForAttack() &&
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if( !(m_creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_GHOST) && !m_creature->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED) && u->isTargetableForAttack() &&
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( m_creature->IsHostileTo( u ) /*|| u->getVictim() && m_creature->IsFriendlyTo( u->getVictim() )*/ ) &&
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( m_creature->IsHostileTo( u ) /*|| u->getVictim() && m_creature->IsFriendlyTo( u->getVictim() )*/ ) &&
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u->isInAccessablePlaceFor(m_creature) )
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u->isInAccessablePlaceFor(m_creature) )
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{
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{
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@ -336,15 +336,6 @@ void Creature::Update(uint32 diff)
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break;
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break;
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case DEAD:
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case DEAD:
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{
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{
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if (isSpiritService())
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{
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Unit::Update( diff );
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// do not allow the AI to be changed during update
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m_AI_locked = true;
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i_AI->UpdateAI(diff);
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m_AI_locked = false;
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break; // they don't should respawn
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}
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if( m_respawnTime <= time(NULL) )
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if( m_respawnTime <= time(NULL) )
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{
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{
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DEBUG_LOG("Respawning...");
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DEBUG_LOG("Respawning...");
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@ -1563,10 +1554,7 @@ void Creature::setDeathState(DeathState s)
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RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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AddMonsterMoveFlag(MONSTER_MOVE_WALK);
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AddMonsterMoveFlag(MONSTER_MOVE_WALK);
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SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
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SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
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if (!isSpiritService())
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Unit::setDeathState(ALIVE);
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Unit::setDeathState(ALIVE);
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else
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Unit::setDeathState(DEAD);
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clearUnitState(UNIT_STAT_ALL_STATE);
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clearUnitState(UNIT_STAT_ALL_STATE);
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i_motionMaster.Clear();
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i_motionMaster.Clear();
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SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
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SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
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@ -1761,7 +1749,7 @@ bool Creature::IsVisibleInGridForPlayer(Player* pl) const
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// Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
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// Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
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if(pl->isAlive() || pl->GetDeathTimer() > 0)
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if(pl->isAlive() || pl->GetDeathTimer() > 0)
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{
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{
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if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INVISIBLE)
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if(GetCreatureInfo()->flags_extra & (CREATURE_FLAG_EXTRA_INVISIBLE | CREATURE_FLAG_EXTRA_GHOST))
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return false;
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return false;
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return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState == CORPSE));
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return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState == CORPSE));
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}
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}
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@ -1778,8 +1766,8 @@ bool Creature::IsVisibleInGridForPlayer(Player* pl) const
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}
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}
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}
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}
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// Dead player see Spirit Healer or Spirit Guide
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// Dead player see ghosts
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if(isSpiritService())
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if (GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_GHOST)
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return true;
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return true;
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// and not see any other
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// and not see any other
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@ -143,6 +143,7 @@ enum CreatureFlagsExtra
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CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
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CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
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CREATURE_FLAG_EXTRA_INVISIBLE = 0x00000080, // creature is always invisible for player (mostly trigger creatures)
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CREATURE_FLAG_EXTRA_INVISIBLE = 0x00000080, // creature is always invisible for player (mostly trigger creatures)
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CREATURE_FLAG_EXTRA_NOT_TAUNTABLE = 0x00000100, // creature is immune to taunt auras and effect attack me
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CREATURE_FLAG_EXTRA_NOT_TAUNTABLE = 0x00000100, // creature is immune to taunt auras and effect attack me
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CREATURE_FLAG_EXTRA_GHOST = 0x00000200, // creature is only visible for dead players
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};
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};
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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@ -102,8 +102,6 @@ template<> void addUnitState(Creature *obj, CellPair const& cell_pair)
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Cell cell(cell_pair);
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Cell cell(cell_pair);
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obj->SetCurrentCell(cell);
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obj->SetCurrentCell(cell);
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if(obj->isSpiritService())
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obj->setDeathState(DEAD);
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}
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}
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template <class T>
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template <class T>
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@ -2098,15 +2098,14 @@ Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
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return NULL;
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return NULL;
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// player check
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// player check
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if(!CanInteractWithNPCs(!unit->isSpiritService()))
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if(!CanInteractWithNPCs(!(unit->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_GHOST)))
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return NULL;
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return NULL;
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// appropriate npc type
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// appropriate npc type
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if(npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask ))
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if(npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask ))
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return NULL;
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return NULL;
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// alive or spirit healer
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if (isAlive() && !unit->isAlive())
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if(!unit->isAlive() && (!unit->isSpiritService() || isAlive() ))
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return NULL;
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return NULL;
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// not allow interaction under control, but allow with own pets
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// not allow interaction under control, but allow with own pets
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@ -3860,9 +3860,6 @@ SpellCastResult Spell::CheckCast(bool strict)
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return SPELL_FAILED_NOT_READY;
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return SPELL_FAILED_NOT_READY;
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}
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}
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if (IsDeathOnlySpell(m_spellInfo) && m_caster->isAlive())
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return SPELL_FAILED_TARGET_NOT_DEAD;
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// only allow triggered spells if at an ended battleground
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// only allow triggered spells if at an ended battleground
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if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
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if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
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if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
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if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
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@ -3933,6 +3930,9 @@ SpellCastResult Spell::CheckCast(bool strict)
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if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
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if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
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return SPELL_FAILED_TARGET_AURASTATE;
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return SPELL_FAILED_TARGET_AURASTATE;
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if (IsDeathOnlySpell(m_spellInfo) && target->isAlive())
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return SPELL_FAILED_TARGET_NOT_DEAD;
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// Target aura req check if need
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// Target aura req check if need
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if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
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if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
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return SPELL_FAILED_CASTER_AURASTATE;
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return SPELL_FAILED_CASTER_AURASTATE;
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@ -203,8 +203,7 @@ inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
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inline bool IsDeathOnlySpell(SpellEntry const *spellInfo)
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inline bool IsDeathOnlySpell(SpellEntry const *spellInfo)
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{
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{
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return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CAST_ON_DEAD
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return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CAST_ON_DEAD
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|| spellInfo->Id == 2584
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|| spellInfo->Id == 2584;
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|| spellInfo->Id == 22011;
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}
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}
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inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
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inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
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@ -9603,7 +9603,8 @@ bool Unit::isTargetableForAttack(bool inverseAlive /*=false*/) const
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if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
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if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
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return false;
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return false;
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if (!(isAlive() != inverseAlive))
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// target is dead or has ghost-flag
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if ((!isAlive() || (GetTypeId() == TYPEID_UNIT && ((Creature *)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_GHOST)) != inverseAlive)
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return false;
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return false;
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return IsInWorld() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
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return IsInWorld() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8675"
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#define REVISION_NR "8676"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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@ -1,6 +1,6 @@
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#ifndef __REVISION_SQL_H__
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_8596_01_characters_bugreport"
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#define REVISION_DB_CHARACTERS "required_8596_01_characters_bugreport"
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#define REVISION_DB_MANGOS "required_8618_01_mangos_spell_proc_event"
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#define REVISION_DB_MANGOS "required_8676_01_mangos_creature_template"
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#define REVISION_DB_REALMD "required_8332_01_realmd_realmcharacters"
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#define REVISION_DB_REALMD "required_8332_01_realmd_realmcharacters"
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#endif // __REVISION_SQL_H__
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#endif // __REVISION_SQL_H__
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