[10671] Convert some Unit owner/etc guids to ObjectGuid way.

This commit is contained in:
VladimirMangos 2010-11-01 12:11:23 +03:00
parent 92d98b9fb2
commit a32d68febd
18 changed files with 154 additions and 149 deletions

View file

@ -135,15 +135,15 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
if(updateFlags & UPDATEFLAG_HAS_POSITION)
{
// UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
if (isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
updatetype = UPDATETYPE_CREATE_OBJECT2;
// UPDATETYPE_CREATE_OBJECT2 for pets...
if(target->GetPetGUID() == GetGUID())
if (target->GetPetGuid() == GetObjectGuid())
updatetype = UPDATETYPE_CREATE_OBJECT2;
// UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
if(isType(TYPEMASK_GAMEOBJECT))
if (isType(TYPEMASK_GAMEOBJECT))
{
switch(((GameObject*)this)->GetGoType())
{