[10671] Convert some Unit owner/etc guids to ObjectGuid way.

This commit is contained in:
VladimirMangos 2010-11-01 12:11:23 +03:00
parent 92d98b9fb2
commit a32d68febd
18 changed files with 154 additions and 149 deletions

View file

@ -1152,7 +1152,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
// Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
if (m_spellInfo->speed > 0.0f &&
unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
unit->GetCharmerOrOwnerGuid() != m_caster->GetObjectGuid())
{
realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
ResetEffectDamageAndHeal();
@ -2026,7 +2026,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
{
if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->IsPet()) &&
target->GetOwnerGUID() == targetOwner->GetGUID() &&
target->GetOwnerGuid() == targetOwner->GetObjectGuid() &&
pGroup->IsMember(((Player*)targetOwner)->GetObjectGuid()))
{
targetUnitMap.push_back(target);
@ -4473,7 +4473,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
// TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
// check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
if (!explicit_target_mode && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
if (!explicit_target_mode && m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->GetCharmerOrOwnerGuid().IsEmpty())
{
// check correctness positive/negative cast target (pet cast real check and cheating check)
if(IsPositiveSpell(m_spellInfo->Id))
@ -4768,7 +4768,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
// owned
if (target->GetOwnerGUID() != m_caster->GetGUID())
if (target->GetOwnerGuid() != m_caster->GetObjectGuid())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
float dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
@ -4862,7 +4862,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_DONT_REPORT;
}
if(plrCaster->GetPetGUID() || plrCaster->GetCharmGUID())
if (!plrCaster->GetPetGuid().IsEmpty() || !plrCaster->GetCharmGuid().IsEmpty())
{
plrCaster->SendPetTameFailure(PETTAME_ANOTHERSUMMONACTIVE);
return SPELL_FAILED_DONT_REPORT;
@ -5066,10 +5066,10 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if(summon_prop->Group == SUMMON_PROP_GROUP_PETS)
{
if(m_caster->GetPetGUID())
if (!m_caster->GetPetGuid().IsEmpty())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
if(m_caster->GetCharmGUID())
if (!m_caster->GetCharmGuid().IsEmpty())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
}
}
@ -5078,7 +5078,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_SUMMON_PET:
{
if(m_caster->GetPetGUID()) //let warlock do a replacement summon
if (!m_caster->GetPetGuid().IsEmpty()) //let warlock do a replacement summon
{
Pet* pet = ((Player*)m_caster)->GetPet();
@ -5092,7 +5092,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
}
if(m_caster->GetCharmGUID())
if (!m_caster->GetCharmGuid().IsEmpty())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
break;
@ -5174,73 +5174,73 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_AURA_MOD_POSSESS:
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_UNKNOWN;
if(m_targets.getUnitTarget() == m_caster)
if (m_targets.getUnitTarget() == m_caster)
return SPELL_FAILED_BAD_TARGETS;
if(m_caster->GetPetGUID())
if (!m_caster->GetPetGuid().IsEmpty())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
if(m_caster->GetCharmGUID())
if (!m_caster->GetCharmGuid().IsEmpty())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
if(m_caster->GetCharmerGUID())
if (!m_caster->GetCharmerGuid().IsEmpty())
return SPELL_FAILED_CHARMED;
if(!m_targets.getUnitTarget())
if (!m_targets.getUnitTarget())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
if(m_targets.getUnitTarget()->GetCharmerGUID())
if (!m_targets.getUnitTarget()->GetCharmerGuid().IsEmpty())
return SPELL_FAILED_CHARMED;
if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
if (int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
return SPELL_FAILED_HIGHLEVEL;
break;
}
case SPELL_AURA_MOD_CHARM:
{
if(m_targets.getUnitTarget() == m_caster)
if (m_targets.getUnitTarget() == m_caster)
return SPELL_FAILED_BAD_TARGETS;
if(m_caster->GetPetGUID())
if (!m_caster->GetPetGuid().IsEmpty())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
if(m_caster->GetCharmGUID())
if (!m_caster->GetCharmGuid().IsEmpty())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
if(m_caster->GetCharmerGUID())
if (!m_caster->GetCharmerGuid().IsEmpty())
return SPELL_FAILED_CHARMED;
if(!m_targets.getUnitTarget())
if (!m_targets.getUnitTarget())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
if(m_targets.getUnitTarget()->GetCharmerGUID())
if (!m_targets.getUnitTarget()->GetCharmerGuid().IsEmpty())
return SPELL_FAILED_CHARMED;
if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
if (int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i),m_targets.getUnitTarget()))
return SPELL_FAILED_HIGHLEVEL;
break;
}
case SPELL_AURA_MOD_POSSESS_PET:
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_UNKNOWN;
if(m_caster->GetCharmGUID())
if (!m_caster->GetCharmGuid().IsEmpty())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
if(m_caster->GetCharmerGUID())
if (!m_caster->GetCharmerGuid().IsEmpty())
return SPELL_FAILED_CHARMED;
Pet* pet = m_caster->GetPet();
if(!pet)
if (!pet)
return SPELL_FAILED_NO_PET;
if(pet->GetCharmerGUID())
if (!pet->GetCharmerGuid().IsEmpty())
return SPELL_FAILED_CHARMED;
break;
@ -6332,7 +6332,7 @@ bool Spell::CheckTarget( Unit* target, SpellEffectIndex eff )
// Check targets for not_selectable unit flag and remove
// A player can cast spells on his pet (or other controlled unit) though in any state
if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
if (target != m_caster && target->GetCharmerOrOwnerGuid() != m_caster->GetObjectGuid())
{
// any unattackable target skipped
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))