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[11062] Correctly show team member status while teleporting
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parent
fce48282ad
commit
a3315d0a11
2 changed files with 29 additions and 5 deletions
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@ -806,7 +806,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
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ObjectGuid guid;
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recv_data >> guid;
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Player *player = sObjectMgr.GetPlayer(guid);
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Player * player = HashMapHolder<Player>::Find(guid);
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if(!player)
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{
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WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
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@ -837,9 +837,33 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
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data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
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data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
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data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL
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data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
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data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
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data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
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//verify player coordinates and zoneid to send to teammates
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uint16 iZoneId = 0;
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uint16 iCoordX = 0;
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uint16 iCoordY = 0;
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if (player->IsInWorld())
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{
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iZoneId = player->GetZoneId();
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iCoordX = player->GetPositionX();
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iCoordY = player->GetPositionY();
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}
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else if (player->IsBeingTeleported()) // Player is in teleportation
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{
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WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination
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iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
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iCoordX = loc.coord_x;
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iCoordY = loc.coord_y;
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}
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else
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{
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//unknown player status.
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}
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data << uint16(iZoneId); // GROUP_UPDATE_FLAG_ZONE
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data << uint16(iCoordX); // GROUP_UPDATE_FLAG_POSITION
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data << uint16(iCoordY); // GROUP_UPDATE_FLAG_POSITION
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uint64 auramask = 0;
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size_t maskPos = data.wpos();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11061"
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#define REVISION_NR "11062"
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#endif // __REVISION_NR_H__
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