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[8435] More work in repally passives at spelmod apply/remove.
* Fixed infinity recursion at reapply spell mod aura by self triggering. * Reapply pet/totems passives.
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3 changed files with 33 additions and 11 deletions
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@ -1249,6 +1249,26 @@ bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
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return false;
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}
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void Aura::ReapplyAffectedPassiveAuras( Unit* target )
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{
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std::set<uint32> affectedPassives;
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for(Unit::AuraMap::const_iterator itr = target->GetAuras().begin(); itr != target->GetAuras().end(); ++itr)
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// permanent passive
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if (itr->second->IsPassive() && itr->second->IsPermanent() &&
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// non deleted and not same aura (any with same spell id)
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!itr->second->IsDeleted() && itr->second->GetId() != GetId() &&
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// only applied by self and affected by aura
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itr->second->GetCasterGUID() == target->GetGUID() && isAffectedOnSpell(itr->second->GetSpellProto()))
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affectedPassives.insert(itr->second->GetId());
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for(std::set<uint32>::const_iterator set_itr = affectedPassives.begin(); set_itr != affectedPassives.end(); ++set_itr)
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{
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target->RemoveAurasDueToSpell(*set_itr);
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target->CastSpell(m_target, *set_itr, true);
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}
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}
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/*********************************************************/
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/*** BASIC AURA FUNCTION ***/
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/*********************************************************/
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@ -1305,18 +1325,19 @@ void Aura::HandleAddModifier(bool apply, bool Real)
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((Player*)m_target)->AddSpellMod(m_spellmod, apply);
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// reaplly talents to own passive persistent auras
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std::set<uint32> affectedPassives;
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// reapply talents to own passive persistent auras
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ReapplyAffectedPassiveAuras(m_target);
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for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().begin(); itr != m_target->GetAuras().end(); ++itr)
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if (itr->second->IsPassive() && itr->second->IsPermanent() &&
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itr->second->GetCasterGUID() == m_target->GetGUID() && isAffectedOnSpell(itr->second->GetSpellProto()))
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affectedPassives.insert(itr->second->GetId());
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for(std::set<uint32>::const_iterator set_itr = affectedPassives.begin(); set_itr != affectedPassives.end(); ++set_itr)
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// re-aplly talents and passives applied to pet (it affected by player spellmods)
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if (m_target->GetTypeId() == TYPEID_PLAYER)
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{
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m_target->RemoveAurasDueToSpell(*set_itr);
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m_target->CastSpell(m_target, *set_itr, true);
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if(Pet* pet = m_target->GetPet())
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ReapplyAffectedPassiveAuras(pet);
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for(int i = 0; i < MAX_TOTEM; ++i)
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if(m_target->m_TotemSlot[i])
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if(Creature* totem = m_target->GetMap()->GetCreature(m_target->m_TotemSlot[i]))
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ReapplyAffectedPassiveAuras(totem);
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}
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}
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void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
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