[10655] Add support for monthly quests

Quest that can repeated each month are set by quest_template.SpecialFlags |0x04 flag
Quest are reset at midnight the first day of each month.
Note: for the time being, quest must also be set repeatable (SpecialFlags |0x01)

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-10-29 20:38:09 +02:00
parent 331a7e7f5b
commit a38f97f71c
12 changed files with 218 additions and 13 deletions

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@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_10568_01_characters_character_tutorial` bit(1) default NULL
`required_10655_01_characters_character_queststatus_monthly` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
@ -725,6 +725,27 @@ LOCK TABLES `character_queststatus_daily` WRITE;
/*!40000 ALTER TABLE `character_queststatus_daily` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_queststatus_monthly`
--
DROP TABLE IF EXISTS `character_queststatus_monthly`;
CREATE TABLE `character_queststatus_monthly` (
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`quest` int(11) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
PRIMARY KEY (`guid`,`quest`),
KEY `idx_guid` (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
--
-- Dumping data for table `character_queststatus_monthly`
--
LOCK TABLES `character_queststatus_monthly` WRITE;
/*!40000 ALTER TABLE `character_queststatus_monthly` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_queststatus_monthly` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_queststatus_weekly`
--
@ -1624,6 +1645,7 @@ CREATE TABLE `saved_variables` (
`NextArenaPointDistributionTime` bigint(40) UNSIGNED NOT NULL DEFAULT '0',
`NextDailyQuestResetTime` bigint(40) unsigned NOT NULL default '0',
`NextWeeklyQuestResetTime` bigint(40) unsigned NOT NULL default '0',
`NextMonthlyQuestResetTime` bigint(40) unsigned NOT NULL default '0',
`cleaning_flags` int(11) unsigned NOT NULL default '0'
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Variable Saves';

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@ -0,0 +1,12 @@
ALTER TABLE character_db_version CHANGE COLUMN required_10568_01_characters_character_tutorial required_10655_01_characters_character_queststatus_monthly bit;
DROP TABLE IF EXISTS character_queststatus_monthly;
CREATE TABLE character_queststatus_monthly (
guid int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
quest int(11) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
PRIMARY KEY (guid,quest),
KEY idx_guid (guid)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
ALTER TABLE saved_variables
ADD COLUMN NextMonthlyQuestResetTime bigint(40) unsigned NOT NULL default '0' AFTER NextWeeklyQuestResetTime;

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@ -110,6 +110,7 @@ pkgdata_DATA = \
10628_01_mangos_mangos_string.sql \
10629_01_mangos_mangos_string.sql \
10654_01_mangos_game_event_creature_quest.sql \
10655_01_characters_character_queststatus_monthly.sql \
README
## Additional files to include when running 'make dist'
@ -200,4 +201,5 @@ EXTRA_DIST = \
10628_01_mangos_mangos_string.sql \
10629_01_mangos_mangos_string.sql \
10654_01_mangos_game_event_creature_quest.sql \
10655_01_characters_character_queststatus_monthly.sql \
README

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@ -79,6 +79,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS,"SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMONTHLYQUESTSTATUS,"SELECT quest FROM character_queststatus_monthly WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT spec,button,action,type FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));

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@ -3685,6 +3685,15 @@ void ObjectMgr::LoadQuests()
}
}
if (qinfo->QuestFlags & QUEST_MANGOS_FLAGS_MONTHLY)
{
if (!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
{
sLog.outErrorDb("Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
}
}
if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
{
// at auto-reward can be rewarded only RewChoiceItemId[0]

View file

@ -13275,7 +13275,8 @@ bool Player::CanSeeStartQuest(Quest const *pQuest) const
if (SatisfyQuestClass(pQuest, false) && SatisfyQuestRace(pQuest, false) && SatisfyQuestSkill(pQuest, false) &&
SatisfyQuestExclusiveGroup(pQuest, false) && SatisfyQuestReputation(pQuest, false) &&
SatisfyQuestPreviousQuest(pQuest, false) && SatisfyQuestNextChain(pQuest, false) &&
SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false) && SatisfyQuestWeek(pQuest, false))
SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false) && SatisfyQuestWeek(pQuest, false) &&
SatisfyQuestMonth(pQuest, false))
{
return getLevel() + sWorld.getConfig(CONFIG_UINT32_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
}
@ -13290,7 +13291,7 @@ bool Player::CanTakeQuest(Quest const *pQuest, bool msg) const
SatisfyQuestSkill(pQuest, msg) && SatisfyQuestReputation(pQuest, msg) &&
SatisfyQuestPreviousQuest(pQuest, msg) && SatisfyQuestTimed(pQuest, msg) &&
SatisfyQuestNextChain(pQuest, msg) && SatisfyQuestPrevChain(pQuest, msg) &&
SatisfyQuestDay(pQuest, msg) && SatisfyQuestWeek(pQuest, msg);
SatisfyQuestDay(pQuest, msg) && SatisfyQuestWeek(pQuest, msg) && SatisfyQuestMonth(pQuest, msg);
}
bool Player::CanAddQuest(Quest const *pQuest, bool msg) const
@ -13409,7 +13410,7 @@ bool Player::CanRewardQuest(Quest const *pQuest, bool msg) const
return false;
// daily quest can't be rewarded (25 daily quest already completed)
if (!SatisfyQuestDay(pQuest, true) || !SatisfyQuestWeek(pQuest, true))
if (!SatisfyQuestDay(pQuest, true) || !SatisfyQuestWeek(pQuest, true) || !SatisfyQuestMonth(pQuest, true))
return false;
// rewarded and not repeatable quest (only cheating case, then ignore without message)
@ -13695,6 +13696,9 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver,
if (pQuest->IsWeekly())
SetWeeklyQuestStatus(quest_id);
if (pQuest->IsMonthly())
SetMonthlyQuestStatus(quest_id);
if (!pQuest->IsRepeatable())
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
else
@ -14133,6 +14137,15 @@ bool Player::SatisfyQuestWeek(Quest const* qInfo, bool msg) const
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
}
bool Player::SatisfyQuestMonth(Quest const* qInfo, bool msg) const
{
if (!qInfo->IsMonthly() || m_monthlyquests.empty())
return true;
// if not found in cooldown list
return m_monthlyquests.find(qInfo->GetQuestId()) == m_monthlyquests.end();
}
bool Player::CanGiveQuestSourceItem( Quest const *pQuest, ItemPosCountVec* dest ) const
{
uint32 srcitem = pQuest->GetSrcItemId();
@ -15458,6 +15471,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
_LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS));
_LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS));
_LoadWeeklyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS));
_LoadMonthlyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMONTHLYQUESTSTATUS));
_LoadTalents(holder->GetResult(PLAYER_LOGIN_QUERY_LOADTALENTS));
@ -16291,6 +16305,36 @@ void Player::_LoadWeeklyQuestStatus(QueryResult *result)
m_WeeklyQuestChanged = false;
}
void Player::_LoadMonthlyQuestStatus(QueryResult *result)
{
m_monthlyquests.clear();
//QueryResult *result = CharacterDatabase.PQuery("SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GetGUIDLow());
if (result)
{
do
{
Field *fields = result->Fetch();
uint32 quest_id = fields[0].GetUInt32();
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if (!pQuest)
continue;
m_monthlyquests.insert(quest_id);
DEBUG_LOG("Monthly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
}
while( result->NextRow() );
delete result;
}
m_MonthlyQuestChanged = false;
}
void Player::_LoadSpells(QueryResult *result)
{
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
@ -16911,6 +16955,7 @@ void Player::SaveToDB()
_SaveQuestStatus();
_SaveDailyQuestStatus();
_SaveWeeklyQuestStatus();
_SaveMonthlyQuestStatus();
_SaveSpells();
_SaveSpellCooldowns();
_SaveActions();
@ -17239,6 +17284,24 @@ void Player::_SaveWeeklyQuestStatus()
m_WeeklyQuestChanged = false;
}
void Player::_SaveMonthlyQuestStatus()
{
if (!m_MonthlyQuestChanged || m_monthlyquests.empty())
return;
// we don't need transactions here.
CharacterDatabase.PExecute("DELETE FROM character_queststatus_monthly WHERE guid = '%u'", GetGUIDLow());
for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
{
uint32 quest_id = *iter;
CharacterDatabase.PExecute("INSERT INTO character_queststatus_monthly (guid, quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
}
m_MonthlyQuestChanged = false;
}
void Player::_SaveSkills()
{
// we don't need transactions here.
@ -19941,6 +20004,12 @@ void Player::SetWeeklyQuestStatus( uint32 quest_id )
m_WeeklyQuestChanged = true;
}
void Player::SetMonthlyQuestStatus(uint32 quest_id)
{
m_monthlyquests.insert(quest_id);
m_MonthlyQuestChanged = true;
}
void Player::ResetDailyQuestStatus()
{
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
@ -19960,6 +20029,16 @@ void Player::ResetWeeklyQuestStatus()
m_WeeklyQuestChanged = false;
}
void Player::ResetMonthlyQuestStatus()
{
if (m_monthlyquests.empty())
return;
m_monthlyquests.clear();
// DB data deleted in caller
m_MonthlyQuestChanged = false;
}
BattleGround* Player::GetBattleGround() const
{
if(GetBattleGroundId()==0)

View file

@ -914,6 +914,7 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOADMAILEDITEMS,
PLAYER_LOGIN_QUERY_LOADTALENTS,
PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS,
PLAYER_LOGIN_QUERY_LOADMONTHLYQUESTSTATUS,
MAX_PLAYER_LOGIN_QUERY
};
@ -1435,6 +1436,7 @@ class MANGOS_DLL_SPEC Player : public Unit
bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg ) const;
bool SatisfyQuestDay( Quest const* qInfo, bool msg ) const;
bool SatisfyQuestWeek( Quest const* qInfo, bool msg ) const;
bool SatisfyQuestMonth(Quest const* qInfo, bool msg) const;
bool CanGiveQuestSourceItem( Quest const *pQuest, ItemPosCountVec* dest = NULL) const;
void GiveQuestSourceItem( Quest const *pQuest );
bool TakeQuestSourceItem( uint32 quest_id, bool msg );
@ -1444,8 +1446,10 @@ class MANGOS_DLL_SPEC Player : public Unit
void SetDailyQuestStatus( uint32 quest_id );
void SetWeeklyQuestStatus( uint32 quest_id );
void SetMonthlyQuestStatus(uint32 quest_id);
void ResetDailyQuestStatus();
void ResetWeeklyQuestStatus();
void ResetMonthlyQuestStatus();
uint16 FindQuestSlot( uint32 quest_id ) const;
uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
@ -2425,6 +2429,7 @@ class MANGOS_DLL_SPEC Player : public Unit
typedef std::set<uint32> QuestSet;
QuestSet m_timedquests;
QuestSet m_weeklyquests;
QuestSet m_monthlyquests;
uint64 m_divider;
uint32 m_ingametime;
@ -2442,6 +2447,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void _LoadQuestStatus(QueryResult *result);
void _LoadDailyQuestStatus(QueryResult *result);
void _LoadWeeklyQuestStatus(QueryResult *result);
void _LoadMonthlyQuestStatus(QueryResult *result);
void _LoadGroup(QueryResult *result);
void _LoadSkills(QueryResult *result);
void _LoadSpells(QueryResult *result);
@ -2466,6 +2472,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void _SaveQuestStatus();
void _SaveDailyQuestStatus();
void _SaveWeeklyQuestStatus();
void _SaveMonthlyQuestStatus();
void _SaveSkills();
void _SaveSpells();
void _SaveEquipmentSets();
@ -2565,6 +2572,7 @@ class MANGOS_DLL_SPEC Player : public Unit
bool m_DailyQuestChanged;
bool m_WeeklyQuestChanged;
bool m_MonthlyQuestChanged;
uint32 m_drunkTimer;
uint16 m_drunk;

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@ -160,15 +160,17 @@ enum __QuestFlags
QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // quests in starting areas
// Mangos flags for set SpecialFlags in DB if required but used only at server
QUEST_MANGOS_FLAGS_REPEATABLE = 0x01000000, // Set by 1 in SpecialFlags from DB
QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT = 0x02000000, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script DLL)
QUEST_MANGOS_FLAGS_DB_ALLOWED = 0xFFFFFF | QUEST_MANGOS_FLAGS_REPEATABLE | QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT,
QUEST_MANGOS_FLAGS_REPEATABLE = 0x001000000, // Set by 1 in SpecialFlags from DB
QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT = 0x002000000, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script DLL)
QUEST_MANGOS_FLAGS_MONTHLY = 0x004000000, // 4 in SpecialFlags. Quest reset for player at beginning of month.
QUEST_MANGOS_FLAGS_DB_ALLOWED = 0xFFFFFF |
QUEST_MANGOS_FLAGS_REPEATABLE | QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT | QUEST_MANGOS_FLAGS_MONTHLY,
// Mangos flags for internal use only
QUEST_MANGOS_FLAGS_DELIVER = 0x04000000, // Internal flag computed only
QUEST_MANGOS_FLAGS_SPEAKTO = 0x08000000, // Internal flag computed only
QUEST_MANGOS_FLAGS_KILL_OR_CAST = 0x10000000, // Internal flag computed only
QUEST_MANGOS_FLAGS_TIMED = 0x20000000, // Internal flag computed only
QUEST_MANGOS_FLAGS_DELIVER = 0x008000000, // Internal flag computed only
QUEST_MANGOS_FLAGS_SPEAKTO = 0x010000000, // Internal flag computed only
QUEST_MANGOS_FLAGS_KILL_OR_CAST = 0x020000000, // Internal flag computed only
QUEST_MANGOS_FLAGS_TIMED = 0x040000000, // Internal flag computed only
};
struct QuestLocale
@ -257,6 +259,7 @@ class Quest
uint32 GetFlags() const { return QuestFlags; }
bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; }
bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
bool IsMonthly() const { return QuestFlags & QUEST_MANGOS_FLAGS_MONTHLY; }
bool IsDailyOrWeekly() const { return QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
bool IsAutoAccept() const { return QuestFlags & QUEST_FLAGS_AUTO_ACCEPT; }
bool IsAllowedInRaid() const;

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@ -1311,6 +1311,9 @@ void World::SetInitialWorldSettings()
sLog.outString("Calculate next weekly quest reset time..." );
InitWeeklyQuestResetTime();
sLog.outString("Calculate next monthly quest reset time..." );
SetMonthlyQuestResetTime();
sLog.outString("Starting objects Pooling system..." );
sPoolMgr.Initialize();
@ -1395,6 +1398,10 @@ void World::Update(uint32 diff)
if (m_gameTime > m_NextWeeklyQuestReset)
ResetWeeklyQuests();
/// Handle monthly quests reset time
if (m_gameTime > m_NextMonthlyQuestReset)
ResetMonthlyQuests();
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
@ -1994,6 +2001,52 @@ void World::InitDailyQuestResetTime()
delete result;
}
void World::SetMonthlyQuestResetTime(bool initialize)
{
if (initialize)
{
QueryResult * result = CharacterDatabase.Query("SELECT NextMonthlyQuestResetTime FROM saved_variables");
if (!result)
m_NextMonthlyQuestReset = time_t(time(NULL));
else
m_NextMonthlyQuestReset = time_t((*result)[0].GetUInt64());
delete result;
}
// generate time
time_t currentTime = time(NULL);
tm localTm = *localtime(&currentTime);
int month = localTm.tm_mon;
int year = localTm.tm_year;
++month;
// month 11 is december, next is january (0)
if (month > 11)
{
month = 0;
year += 1;
}
// reset time for next month
localTm.tm_year = year;
localTm.tm_mon = month;
localTm.tm_mday = 1; // don't know if we really need config option for day/hour
localTm.tm_hour = 0;
localTm.tm_min = 0;
localTm.tm_sec = 0;
time_t nextMonthResetTime = mktime(&localTm);
m_NextMonthlyQuestReset = (initialize && m_NextMonthlyQuestReset < nextMonthResetTime) ? m_NextMonthlyQuestReset : nextMonthResetTime;
// Row must exist for this to work. Currently row is added by InitDailyQuestResetTime(), called before this function
CharacterDatabase.PExecute("UPDATE saved_variables SET NextMonthlyQuestResetTime = '"UI64FMTD"'", uint64(m_NextMonthlyQuestReset));
}
void World::ResetDailyQuests()
{
DETAIL_LOG("Daily quests reset for all characters.");
@ -2018,6 +2071,18 @@ void World::ResetWeeklyQuests()
CharacterDatabase.PExecute("UPDATE saved_variables SET NextWeeklyQuestResetTime = '"UI64FMTD"'", uint64(m_NextWeeklyQuestReset));
}
void World::ResetMonthlyQuests()
{
DETAIL_LOG("Monthly quests reset for all characters.");
CharacterDatabase.Execute("TRUNCATE character_queststatus_monthly");
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetMonthlyQuestStatus();
SetMonthlyQuestResetTime(false);
}
void World::SetPlayerLimit( int32 limit, bool needUpdate )
{
if (limit < -SEC_ADMINISTRATOR)

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@ -583,8 +583,11 @@ class World
void InitDailyQuestResetTime();
void InitWeeklyQuestResetTime();
void SetMonthlyQuestResetTime(bool initialize = true);
void ResetDailyQuests();
void ResetWeeklyQuests();
void ResetMonthlyQuests();
private:
void setConfig(eConfigUInt32Values index, char const* fieldname, uint32 defvalue);
void setConfig(eConfigInt32Values index, char const* fieldname, int32 defvalue);
@ -655,6 +658,7 @@ class World
// next daily quests reset time
time_t m_NextDailyQuestReset;
time_t m_NextWeeklyQuestReset;
time_t m_NextMonthlyQuestReset;
//Player Queue
Queue m_QueuedPlayer;

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10654"
#define REVISION_NR "10655"
#endif // __REVISION_NR_H__

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@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_10568_01_characters_character_tutorial"
#define REVISION_DB_CHARACTERS "required_10655_01_characters_character_queststatus_monthly"
#define REVISION_DB_MANGOS "required_10654_01_mangos_game_event_creature_quest"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__