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[11847] Fix teleport spells with TargetType (TARGET_TABLE_X_Y_Z_COORDINATES, NO_TARGET)
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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3 changed files with 8 additions and 2 deletions
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@ -2705,6 +2705,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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targetUnitMap.push_back(owner);
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}
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break;
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case SPELL_EFFECT_TELEPORT_UNITS:
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case SPELL_EFFECT_SUMMON:
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case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
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case SPELL_EFFECT_TRANS_DOOR:
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