[11942] Add option to NearestCreatureEntryWithLiveState.. GridSearcher to be able to also search for both alive and corpse creatures

This commit is contained in:
Schmoozerd 2012-04-06 23:57:00 +02:00
parent fcbde94267
commit a42a55da84
5 changed files with 10 additions and 9 deletions

View file

@ -2155,7 +2155,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
Creature* pTargetDummy = NULL;
float fRange = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, 28523, true, fRange*2);
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, 28523, true, false, fRange*2);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pTargetDummy, u_check);
Cell::VisitGridObjects(m_caster, searcher, fRange*2);
@ -6778,7 +6778,7 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
float range = 20.0f;
// search for a reef cow nearby
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, 24797, true, range);
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, 24797, true, false, range);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pQuestCow, u_check);
Cell::VisitGridObjects(m_caster, searcher, range);