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[10237] Implement additional damage proc on hit for Spell 8024 and ranks.
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d7b6840634
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7 changed files with 77 additions and 26 deletions
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@ -2362,6 +2362,23 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
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m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
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return;
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}
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// Flametongue Weapon Proc, Ranks
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200000))
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{
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if (!m_CastItem)
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{
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sLog.outError("Spell::EffectDummy: spell %i requires cast Item", m_spellInfo->Id);
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return;
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}
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// found spelldamage coefficients of 0.381% per 0.1 speed and 15.244 per 4.0 speed
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// but own calculation say 0.385 gives at most one point difference to published values
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int32 spellDamage = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
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float weaponSpeed = (1.0f/IN_MILLISECONDS) * m_CastItem->GetProto()->Delay;
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int32 totalDamage = int32((damage + 3.85f * spellDamage) * 0.01 * weaponSpeed);
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m_caster->CastCustomSpell(unitTarget, 10444, &totalDamage, NULL, NULL, true, m_CastItem);
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return;
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}
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if (m_spellInfo->Id == 39610) // Mana Tide Totem effect
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{
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if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
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