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Merge branch 'master' into 303
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commit
a4b8862803
6 changed files with 58 additions and 15 deletions
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@ -573,21 +573,15 @@ void Map::Update(const uint32 &t_diff)
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// for pets
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TypeContainerVisitor<MaNGOS::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
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//TODO: Player guard
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HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
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for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter)
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// the player iterator is stored in the map object
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// to make sure calls to Map::Remove don't invalidate it
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for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
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{
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Player* plr = iter->second;
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Player* plr = m_mapRefIter->getSource();
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if(!plr->IsInWorld())
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continue;
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if(plr->GetMapId() != GetId())
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continue;
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if(plr->GetInstanceId() != GetInstanceId())
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continue;
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CellPair standing_cell(MaNGOS::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
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// Check for correctness of standing_cell, it also avoids problems with update_cell
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@ -639,6 +633,13 @@ void Map::Update(const uint32 &t_diff)
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void Map::Remove(Player *player, bool remove)
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{
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// this may be called during Map::Update
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// after decrement+unlink, ++m_mapRefIter will continue correctly
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// when the first element of the list is being removed
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// nocheck_prev will return the padding element of the RefManager
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// instead of NULL in the case of prev
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if(m_mapRefIter == player->GetMapRef())
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m_mapRefIter = m_mapRefIter->nocheck_prev();
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player->GetMapRef().unlink();
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CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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@ -1623,6 +1624,8 @@ bool InstanceMap::Add(Player *player)
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}
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if(i_data) i_data->OnPlayerEnter(player);
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// for normal instances cancel the reset schedule when the
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// first player enters (no players yet)
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SetResetSchedule(false);
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player->SendInitWorldStates();
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@ -1649,11 +1652,12 @@ void InstanceMap::Update(const uint32& t_diff)
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void InstanceMap::Remove(Player *player, bool remove)
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{
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sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
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SetResetSchedule(true);
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//if last player set unload timer
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if(!m_unloadTimer && m_mapRefManager.getSize() == 1)
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m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
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Map::Remove(player, remove);
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// for normal instances schedule the reset after all players have left
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SetResetSchedule(true);
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}
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void InstanceMap::CreateInstanceData(bool load)
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