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[11448] Fixed typo as source for recent crashes at quest start.
Also more stricjed typecheck for Object::isType arg value.
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4 changed files with 4 additions and 4 deletions
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@ -154,7 +154,7 @@ class MANGOS_DLL_SPEC Object
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void SetObjectScale(float newScale);
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uint8 GetTypeId() const { return m_objectTypeId; }
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bool isType(uint16 mask) const { return (mask & m_objectType); }
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bool isType(TypeMask mask) const { return (mask & m_objectType); }
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virtual void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
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void SendCreateUpdateToPlayer(Player* player);
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