[9756] Avoid database query on tutorial save by caching tutorial state.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2010-04-17 16:34:32 +02:00
parent ae9985e778
commit a502d1eb78
3 changed files with 38 additions and 37 deletions

View file

@ -45,7 +45,7 @@ LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mu
_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
m_latency(0), m_TutorialsChanged(false)
m_latency(0), m_tutorialState(TUTORIALDATA_UNCHANGED)
{
if (sock)
{
@ -674,21 +674,24 @@ void WorldSession::LoadTutorialsData()
QueryResult *result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
if(result)
{
do
{
Field *fields = result->Fetch();
for (int iI = 0; iI < 8; ++iI)
m_Tutorials[iI] = fields[iI].GetUInt32();
}
while( result->NextRow() );
delete result;
if(!result)
{
m_tutorialState = TUTORIALDATA_NEW;
return;
}
m_TutorialsChanged = false;
do
{
Field *fields = result->Fetch();
for (int iI = 0; iI < 8; ++iI)
m_Tutorials[iI] = fields[iI].GetUInt32();
}
while( result->NextRow() );
delete result;
m_tutorialState = TUTORIALDATA_UNCHANGED;
}
void WorldSession::SendTutorialsData()
@ -701,29 +704,19 @@ void WorldSession::SendTutorialsData()
void WorldSession::SaveTutorialsData()
{
if(!m_TutorialsChanged)
return;
uint32 Rows=0;
// it's better than rebuilding indexes multiple times
QueryResult *result = CharacterDatabase.PQuery("SELECT count(*) AS r FROM character_tutorial WHERE account = '%u'", GetAccountId());
if(result)
switch(m_tutorialState)
{
Rows = result->Fetch()[0].GetUInt32();
delete result;
case TUTORIALDATA_CHANGED:
CharacterDatabase.PExecute("UPDATE character_tutorial SET tut0='%u', tut1='%u', tut2='%u', tut3='%u', tut4='%u', tut5='%u', tut6='%u', tut7='%u' WHERE account = '%u'",
m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7], GetAccountId());
break;
case TUTORIALDATA_NEW:
CharacterDatabase.PExecute("INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
GetAccountId(), m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7]);
break;
}
if (Rows)
{
CharacterDatabase.PExecute("UPDATE character_tutorial SET tut0='%u', tut1='%u', tut2='%u', tut3='%u', tut4='%u', tut5='%u', tut6='%u', tut7='%u' WHERE account = '%u'",
m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7], GetAccountId());
}
else
{
CharacterDatabase.PExecute("INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", GetAccountId(), m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7]);
}
m_TutorialsChanged = false;
m_tutorialState = TUTORIALDATA_UNCHANGED;
}
void WorldSession::ReadAddonsInfo(WorldPacket &data)