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[10106] More modes for .go commands
* Now '.go' command can be used with creature_entry/gameobject_entry shift links (output of .lookup creature/object commands) * Now '.go object' command sipport id-mode and name part mode similar .go creature case: .go object id #gameobject_id or .go object $namepart. * HandleGoHelper use in more commands also.
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10105"
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#define REVISION_NR "10106"
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#endif // __REVISION_NR_H__
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