[10106] More modes for .go commands

* Now '.go' command can be used with creature_entry/gameobject_entry shift links (output of .lookup creature/object commands)
* Now '.go object' command sipport id-mode and name part mode similar .go creature case: .go object id #gameobject_id or .go object $namepart.
* HandleGoHelper use in more commands also.
This commit is contained in:
VladimirMangos 2010-06-26 14:57:36 +04:00
parent e203a235ba
commit a504b4d200
13 changed files with 439 additions and 235 deletions

View file

@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_10051_01_characters_character_aura"
#define REVISION_DB_MANGOS "required_10089_01_mangos_game_event_pool"
#define REVISION_DB_MANGOS "required_10106_02_mangos_mangos_string"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__