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https://github.com/mangosfour/server.git
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[6910] Implemented rewritten arenas. Original author w12x@getmangos.com
Many thanks also to: Balrok@github.com for long time updating. Triply@github.com for great work in rewriting process. All who I forget to name. Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
parent
c51a6bc59e
commit
a5331ab517
47 changed files with 3406 additions and 924 deletions
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@ -44,7 +44,7 @@ ArenaTeam::~ArenaTeam()
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}
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bool ArenaTeam::create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
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bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
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{
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if(!objmgr.GetPlayer(captainGuid)) // player not exist
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return false;
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@ -67,9 +67,9 @@ bool ArenaTeam::create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", Id);
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CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
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"VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
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Id, ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid), Type, BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor);
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Id, ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid), Type, BackgroundColor, EmblemStyle, EmblemColor, BorderStyle, BorderColor);
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CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
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"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", Id,stats.rating,stats.games_week,stats.wins_week,stats.games_season,stats.wins_season,stats.rank);
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"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", Id, stats.rating, stats.games_week, stats.wins_week, stats.games_season, stats.wins_season, stats.rank);
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CharacterDatabase.CommitTransaction();
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@ -77,7 +77,7 @@ bool ArenaTeam::create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
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return true;
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}
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bool ArenaTeam::AddMember(uint64 PlayerGuid)
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bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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{
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std::string plName;
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uint8 plClass;
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@ -132,39 +132,23 @@ bool ArenaTeam::AddMember(uint64 PlayerGuid)
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newmember.personal_rating = 1500;
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members.push_back(newmember);
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CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid,guid) VALUES ('%u', '%u')", Id, GUID_LOPART(newmember.guid));
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CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", Id, GUID_LOPART(newmember.guid), newmember.personal_rating );
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if(pl)
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{
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pl->SetInArenaTeam(Id, GetSlot());
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pl->SetArenaTeamIdInvited(0);
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, newmember.personal_rating );
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// hide promote/remove buttons
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if(CaptainGuid != PlayerGuid)
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
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}
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else
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{
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Tokens tokens;
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if(Player::LoadValuesArrayFromDB(tokens,PlayerGuid))
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{
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Player::SetUInt32ValueInArray(tokens,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), Id);
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// hide promote/remove buttons
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if(CaptainGuid != PlayerGuid)
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Player::SetUInt32ValueInArray(tokens,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
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Player::SaveValuesArrayInDB(tokens,PlayerGuid);
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}
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 1, 1);
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}
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return true;
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}
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bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
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{
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LoadStatsFromDB(ArenaTeamId);
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LoadMembersFromDB(ArenaTeamId);
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// 0 1 2 3 4 5 6 7 8
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QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
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if(!result)
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@ -184,6 +168,22 @@ bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
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delete result;
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// only load here, so additional checks can be made
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LoadStatsFromDB(ArenaTeamId);
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LoadMembersFromDB(ArenaTeamId);
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if(Empty())
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{
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// arena team is empty, delete from db
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
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CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId);
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CharacterDatabase.CommitTransaction();
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// return false
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return false;
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}
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return true;
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}
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@ -209,49 +209,37 @@ void ArenaTeam::LoadStatsFromDB(uint32 ArenaTeamId)
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void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
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{
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Field *fields;
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QueryResult *result = CharacterDatabase.PQuery("SELECT guid,played_week,wons_week,played_season,wons_season FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
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// 0 1 2 3 4 5 6 7
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QueryResult *result = CharacterDatabase.PQuery("SELECT member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
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"FROM arena_team_member member "
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"INNER JOIN characters chars on member.guid = chars.guid "
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"WHERE member.arenateamid = '%u'", ArenaTeamId);
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if(!result)
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return;
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do
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{
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fields = result->Fetch();
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Field *fields = result->Fetch();
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ArenaTeamMember newmember;
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newmember.guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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LoadPlayerStats(&newmember);
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newmember.games_week = fields[1].GetUInt32();
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newmember.wins_week = fields[2].GetUInt32();
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newmember.games_season = fields[3].GetUInt32();
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newmember.wins_season = fields[4].GetUInt32();
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newmember.personal_rating = fields[5].GetUInt32();
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newmember.name = fields[6].GetCppString();
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newmember.Class = fields[7].GetUInt8();
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members.push_back(newmember);
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}while( result->NextRow() );
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delete result;
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}
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void ArenaTeam::LoadPlayerStats(ArenaTeamMember *member)
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{
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Field *fields;
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QueryResult *result = CharacterDatabase.PQuery("SELECT name,class FROM characters WHERE guid = '%u'", GUID_LOPART(member->guid));
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if(!result)
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return;
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fields = result->Fetch();
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member->name = fields[0].GetCppString();
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member->Class = fields[1].GetUInt8();
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delete result;
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}
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void ArenaTeam::SetCaptain(uint64 guid)
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void ArenaTeam::SetCaptain(const uint64& guid)
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{
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// disable remove/promote buttons
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Player *oldcaptain = objmgr.GetPlayer(GetCaptain());
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if(oldcaptain)
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oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
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else
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Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1, GetCaptain());
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// set new captain
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CaptainGuid = guid;
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@ -263,14 +251,11 @@ void ArenaTeam::SetCaptain(uint64 guid)
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Player *newcaptain = objmgr.GetPlayer(guid);
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if(newcaptain)
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newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0);
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else
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Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0, guid);
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}
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void ArenaTeam::DelMember(uint64 guid)
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{
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MemberList::iterator itr;
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for (itr = members.begin(); itr != members.end(); itr++)
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for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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if (itr->guid == guid)
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{
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@ -280,17 +265,19 @@ void ArenaTeam::DelMember(uint64 guid)
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}
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Player *player = objmgr.GetPlayer(guid);
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if(player)
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{
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player->SetInArenaTeam(0, GetSlot());
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player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
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}
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else
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{
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Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), 0, guid);
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// delete all info regarding this team
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for(int i = 0; i < 6; ++i)
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{
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player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0);
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}
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}
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE guid = '%u'", GUID_LOPART(guid));
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
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}
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void ArenaTeam::Disband(WorldSession *session)
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@ -300,23 +287,15 @@ void ArenaTeam::Disband(WorldSession *session)
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session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), "");
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BroadcastPacket(&data);
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uint32 count = members.size();
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uint64 *memberGuids = new uint64[count];
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MemberList::iterator itr;
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uint32 i=0;
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for(itr = members.begin(); itr != members.end(); itr++)
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while (!members.empty())
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{
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memberGuids[i] = itr->guid;
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++i;
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// Removing from members is done in DelMember.
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DelMember(members.front().guid);
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}
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for(uint32 j = 0; j < count; j++)
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DelMember(memberGuids[j]);
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delete[] memberGuids;
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id);
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member
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CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id);
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CharacterDatabase.CommitTransaction();
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objmgr.RemoveArenaTeam(this);
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@ -334,34 +313,18 @@ void ArenaTeam::Roster(WorldSession *session)
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for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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pl = objmgr.GetPlayer(itr->guid);
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if(pl)
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{
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data << uint64(pl->GetGUID()); // guid
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data << uint8(1); // online flag
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data << pl->GetName(); // member name
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data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
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data << uint8(pl->getLevel()); // unknown, probably level
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data << uint8(pl->getClass()); // class
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data << uint32(itr->games_week); // played this week
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data << uint32(itr->wins_week); // wins this week
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data << uint32(itr->games_season); // played this season
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data << uint32(itr->wins_season); // wins this season
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data << uint32(itr->personal_rating); // personal rating
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}
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else
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{
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data << uint64(itr->guid); // guid
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data << uint8(0); // online flag
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data << itr->name; // member name
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data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
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data << uint8(0); // unknown, level?
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data << uint8(itr->Class); // class
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data << uint32(itr->games_week); // played this week
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data << uint32(itr->wins_week); // wins this week
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data << uint32(itr->games_season); // played this season
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data << uint32(itr->wins_season); // wins this season
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data << uint32(itr->personal_rating); // personal rating
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}
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data << uint64(itr->guid); // guid
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data << uint8((pl ? 1 : 0)); // online flag
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data << itr->name; // member name
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data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
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data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
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data << uint8(itr->Class); // class
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data << uint32(itr->games_week); // played this week
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data << uint32(itr->wins_week); // wins this week
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data << uint32(itr->games_season); // played this season
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data << uint32(itr->wins_season); // wins this season
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data << uint32(itr->personal_rating); // personal rating
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}
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session->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
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@ -395,6 +358,18 @@ void ArenaTeam::Stats(WorldSession *session)
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session->SendPacket(&data);
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}
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void ArenaTeam::NotifyStatsChanged()
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{
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// this is called after a rated match ended
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// updates arena team stats for every member of the team (not only the ones who participated!)
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for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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Player * plr = objmgr.GetPlayer(itr->guid);
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if(plr)
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Stats(plr->GetSession());
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}
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}
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void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
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{
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ArenaTeamMember* member = GetMember(guid);
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@ -408,8 +383,8 @@ void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
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data << uint32(stats.rating); // rating
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data << uint32(stats.games_season); // season played
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data << uint32(stats.wins_season); // season wins
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data << member->games_season; // played (count of all games, that the inspected member participated...)
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data << member->personal_rating; // personal rating
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data << uint32(member->games_season); // played (count of all games, that the inspected member participated...)
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data << uint32(member->personal_rating); // personal rating
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session->SendPacket(&data);
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}
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@ -458,18 +433,6 @@ void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
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}
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}
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uint8 ArenaTeam::GetSlot() const
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{
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uint8 slot = GetSlotByType(GetType());
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if(slot >= MAX_ARENA_SLOT)
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{
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sLog.outError("Unknown arena team type %u for arena team %u", uint32(GetType()), GetId());
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return 0; // better return existed slot to prevent untelated data curruption
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}
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return slot;
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}
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void ArenaTeam::BroadcastPacket(WorldPacket *packet)
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{
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for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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@ -490,18 +453,184 @@ uint8 ArenaTeam::GetSlotByType( uint32 type )
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default:
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break;
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}
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sLog.outError("FATAL: Unknown arena team type %u for some arena team", type);
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return 0xFF;
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}
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bool ArenaTeam::HaveMember( uint64 guid ) const
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bool ArenaTeam::HaveMember( const uint64& guid ) const
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{
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for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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if(itr->guid==guid)
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if(itr->guid == guid)
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return true;
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return false;
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}
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uint32 ArenaTeam::GetPoints(uint32 MemberRating)
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{
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// returns how many points would be awarded with this team type with this rating
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float points;
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uint32 rating = MemberRating + 150 < stats.rating ? MemberRating : stats.rating;
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if(rating<=1500)
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points = (float)rating * 0.22f + 14.0f;
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else
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points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
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// type penalties for <5v5 teams
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if(Type == ARENA_TEAM_2v2)
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points *= 0.76f;
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else if(Type == ARENA_TEAM_3v3)
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points *= 0.88f;
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return (uint32) points;
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}
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float ArenaTeam::GetChanceAgainst(uint32 own_rating, uint32 enemy_rating)
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{
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// returns the chance to win against a team with the given rating, used in the rating adjustment calculation
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// ELO system
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return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)enemy_rating - (float)own_rating)/400.0f));
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}
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int32 ArenaTeam::WonAgainst(uint32 againstRating)
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{
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// called when the team has won
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//'chance' calculation - to beat the opponent
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float chance = GetChanceAgainst(stats.rating,againstRating);
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// calculate the rating modification (ELO system with k=32)
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int32 mod = (int32)floor(32.0f * (1.0f - chance));
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// modify the team stats accordingly
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stats.rating += mod;
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stats.games_week += 1;
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stats.wins_week += 1;
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stats.games_season += 1;
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stats.wins_season += 1;
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//update team's rank
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stats.rank = 1;
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ObjectMgr::ArenaTeamMap::iterator i = objmgr.GetArenaTeamMapBegin();
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for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i)
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{
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if (i->second->GetType() == this->Type && i->second->GetStats().rating > stats.rating)
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++stats.rank;
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}
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// return the rating change, used to display it on the results screen
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return mod;
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}
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int32 ArenaTeam::LostAgainst(uint32 againstRating)
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{
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// called when the team has lost
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//'chance' calculation - to loose to the opponent
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float chance = GetChanceAgainst(stats.rating,againstRating);
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// calculate the rating modification (ELO system with k=32)
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int32 mod = (int32)ceil(32.0f * (0.0f - chance));
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// modify the team stats accordingly
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stats.rating += mod;
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stats.games_week += 1;
|
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stats.games_season += 1;
|
||||
//update team's rank
|
||||
|
||||
stats.rank = 1;
|
||||
ObjectMgr::ArenaTeamMap::iterator i = objmgr.GetArenaTeamMapBegin();
|
||||
for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i)
|
||||
{
|
||||
if (i->second->GetType() == this->Type && i->second->GetStats().rating > stats.rating)
|
||||
++stats.rank;
|
||||
}
|
||||
|
||||
// return the rating change, used to display it on the results screen
|
||||
return mod;
|
||||
}
|
||||
|
||||
void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
|
||||
{
|
||||
// called for each participant of a match after losing
|
||||
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
{
|
||||
if(itr->guid == plr->GetGUID())
|
||||
{
|
||||
// update personal rating
|
||||
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
|
||||
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
|
||||
itr->ModifyPersonalRating(plr, mod, GetSlot());
|
||||
// update personal played stats
|
||||
itr->games_week +=1;
|
||||
itr->games_season +=1;
|
||||
// update the unit fields
|
||||
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->games_week);
|
||||
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->games_season);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
|
||||
{
|
||||
// called for each participant after winning a match
|
||||
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
{
|
||||
if(itr->guid == plr->GetGUID())
|
||||
{
|
||||
// update personal rating
|
||||
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
|
||||
int32 mod = (int32)floor(32.0f * (1.0f - chance));
|
||||
itr->ModifyPersonalRating(plr, mod, GetSlot());
|
||||
// update personal stats
|
||||
itr->games_week +=1;
|
||||
itr->games_season +=1;
|
||||
itr->wins_season += 1;
|
||||
itr->wins_week += 1;
|
||||
// update unit fields
|
||||
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->games_week);
|
||||
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->games_season);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
|
||||
{
|
||||
// called after a match has ended and the stats are already modified
|
||||
// helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
|
||||
// 10 played games per week is a minimum
|
||||
if (stats.games_week < 10)
|
||||
return;
|
||||
// to get points, a player has to participate in at least 30% of the matches
|
||||
uint32 min_plays = (uint32) ceil(stats.games_week * 0.3);
|
||||
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
{
|
||||
// the player participated in enough games, update his points
|
||||
uint32 points_to_add = 0;
|
||||
if (itr->games_week >= min_plays)
|
||||
points_to_add = GetPoints(itr->personal_rating);
|
||||
// OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, Id, itr->guid);
|
||||
|
||||
std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(GUID_LOPART(itr->guid));
|
||||
if (plr_itr != PlayerPoints.end())
|
||||
{
|
||||
//check if there is already more points
|
||||
if (plr_itr->second < points_to_add)
|
||||
PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
|
||||
}
|
||||
else
|
||||
PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
|
||||
}
|
||||
}
|
||||
|
||||
void ArenaTeam::SaveToDB()
|
||||
{
|
||||
// save team and member stats to db
|
||||
// called after a match has ended, or when calculating arena_points
|
||||
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games_week, stats.games_season, stats.rank, stats.wins_week, stats.wins_season, GetId());
|
||||
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
{
|
||||
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, Id, itr->guid);
|
||||
}
|
||||
}
|
||||
|
||||
void ArenaTeam::FinishWeek()
|
||||
{
|
||||
stats.games_week = 0; // played this week
|
||||
|
|
@ -519,18 +648,18 @@ arenateam fields (id from 2.3.3 client):
|
|||
1415 - 0=captain, 1=member
|
||||
1416 - played this week
|
||||
1417 - played this season
|
||||
1418 - unk
|
||||
1418 - unk - rank?
|
||||
1419 - personal arena rating
|
||||
1420 - arena team id 3v3
|
||||
1421 - 0=captain, 1=member
|
||||
1422 - played this week
|
||||
1423 - played this season
|
||||
1424 - unk
|
||||
1424 - unk - rank?
|
||||
1425 - personal arena rating
|
||||
1426 - arena team id 5v5
|
||||
1427 - 0=captain, 1=member
|
||||
1428 - played this week
|
||||
1429 - played this season
|
||||
1430 - unk
|
||||
1430 - unk - rank?
|
||||
1431 - personal arena rating
|
||||
*/
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue