[6910] Implemented rewritten arenas. Original author w12x@getmangos.com

Many thanks also to:
  Balrok@github.com for long time updating.
  Triply@github.com for great work in rewriting process.
  All who I forget to name.
Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
ApoC 2008-12-15 23:52:46 +01:00
parent c51a6bc59e
commit a5331ab517
47 changed files with 3406 additions and 924 deletions

View file

@ -1308,6 +1308,54 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
SendUpdate();
}
uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
{
// check for min / max count
uint32 memberscount = GetMembersCount();
if(memberscount < MinPlayerCount)
return BG_JOIN_ERR_GROUP_NOT_ENOUGH;
if(memberscount > MaxPlayerCount)
return BG_JOIN_ERR_GROUP_TOO_MANY;
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)
Player * reference = GetFirstMember()->getSource();
// no reference found, can't join this way
if(!reference)
return BG_JOIN_ERR_OFFLINE_MEMBER;
uint32 bgQueueId = reference->GetBattleGroundQueueIdFromLevel();
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
uint32 team = reference->GetTeam();
// check every member of the group to be able to join
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
// offline member? don't let join
if(!member)
return BG_JOIN_ERR_OFFLINE_MEMBER;
// don't allow cross-faction join as group
if(member->GetTeam() != team)
return BG_JOIN_ERR_MIXED_FACTION;
// not in the same battleground level braket, don't let join
if(member->GetBattleGroundQueueIdFromLevel() != bgQueueId)
return BG_JOIN_ERR_MIXED_LEVELS;
// don't let join rated matches if the arena team id doesn't match
if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
return BG_JOIN_ERR_MIXED_ARENATEAM;
// don't let join if someone from the group is already in that bg queue
if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueType))
return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE;
// check for deserter debuff in case not arena queue
if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground())
return BG_JOIN_ERR_GROUP_DESERTER;
// check if member can join any more battleground queues
if(!member->HasFreeBattleGroundQueueId())
return BG_JOIN_ERR_ALL_QUEUES_USED;
}
return BG_JOIN_ERR_OK;
}
//===================================================
//============== Roll ===============================
//===================================================