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[8191] Drop code related to use long time empty spell_affect table.
After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc and no need in custom values. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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11 changed files with 19 additions and 200 deletions
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@ -1253,9 +1253,6 @@ void World::SetInitialWorldSettings()
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sLog.outString( "Loading Spell target coordinates..." );
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spellmgr.LoadSpellTargetPositions();
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sLog.outString( "Loading SpellAffect definitions..." );
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spellmgr.LoadSpellAffects();
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sLog.outString( "Loading spell pet auras..." );
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spellmgr.LoadSpellPetAuras();
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