[12152] Remove unused argument from OutdoorPvP::HandlePlayerKillInsideArea

This commit is contained in:
stfx 2012-08-28 23:29:05 +02:00 committed by Antz
parent f2cf0bcd19
commit a53ac2aca7
10 changed files with 33 additions and 30 deletions

View file

@ -78,7 +78,7 @@ void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
@param player who killed another player
@param victim who was killed
*/
void OutdoorPvP::HandlePlayerKill(Player* killer, Unit* victim)
void OutdoorPvP::HandlePlayerKill(Player* killer, Player* victim)
{
if (Group* group = killer->GetGroup())
{
@ -96,14 +96,14 @@ void OutdoorPvP::HandlePlayerKill(Player* killer, Unit* victim)
// creature kills must be notified, even if not inside objective / not outdoor pvp active
// player kills only count if active and inside objective
if (groupMember->CanUseOutdoorCapturePoint())
HandlePlayerKillInsideArea(groupMember, victim);
HandlePlayerKillInsideArea(groupMember);
}
}
else
{
// creature kills must be notified, even if not inside objective / not outdoor pvp active
if (killer && killer->CanUseOutdoorCapturePoint())
HandlePlayerKillInsideArea(killer, victim);
HandlePlayerKillInsideArea(killer);
}
}

View file

@ -83,8 +83,8 @@ class OutdoorPvP
// update - called by the OutdoorPvPMgr
virtual void Update(uint32 /*diff*/) {}
// handle npc/player kill
void HandlePlayerKill(Player* killer, Unit* victim);
// Handle player kill
void HandlePlayerKill(Player* killer, Player* victim);
protected:
@ -96,7 +96,7 @@ class OutdoorPvP
virtual void SendRemoveWorldStates(Player* /*player*/) {}
// handle npc/player kill
virtual void HandlePlayerKillInsideArea(Player* /*killer*/, Unit* /*victim*/) {}
virtual void HandlePlayerKillInsideArea(Player* /*killer*/) {}
// send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);

View file

@ -142,7 +142,7 @@ void OutdoorPvPHP::HandleObjectiveComplete(uint32 eventId, std::list<Player*> pl
}
// Cast player spell on opponent kill
void OutdoorPvPHP::HandlePlayerKillInsideArea(Player* player, Unit* /*victim*/)
void OutdoorPvPHP::HandlePlayerKillInsideArea(Player* player)
{
for (uint8 i = 0; i < MAX_HP_TOWERS; ++i)
{

View file

@ -159,7 +159,7 @@ class OutdoorPvPHP : public OutdoorPvP
void HandleObjectiveComplete(uint32 eventId, std::list<Player*> players, Team team) override;
void HandleGameObjectCreate(GameObject* go) override;
void HandlePlayerKillInsideArea(Player* player, Unit* victim) override;
void HandlePlayerKillInsideArea(Player* player) override;
private:
// process capture events

View file

@ -95,7 +95,7 @@ void OutdoorPvPNA::HandleObjectiveComplete(uint32 eventId, std::list<Player*> pl
}
// Cast player spell on opponent kill
void OutdoorPvPNA::HandlePlayerKillInsideArea(Player* player, Unit* /*victim*/)
void OutdoorPvPNA::HandlePlayerKillInsideArea(Player* player)
{
if (GameObject* capturePoint = player->GetMap()->GetGameObject(m_capturePoint))
{

View file

@ -171,7 +171,7 @@ class OutdoorPvPNA : public OutdoorPvP
void HandleGameObjectCreate(GameObject* go) override;
void HandleCreatureDeath(Creature* creature) override;
void HandlePlayerKillInsideArea(Player* player, Unit* victim) override;
void HandlePlayerKillInsideArea(Player* player) override;
bool HandleGameObjectUse(Player* player, GameObject* go) override;
void Update(uint32 diff) override;

View file

@ -138,7 +138,7 @@ void OutdoorPvPZM::HandleGameObjectCreate(GameObject* go)
}
// Cast player spell on opponent kill
void OutdoorPvPZM::HandlePlayerKillInsideArea(Player* player, Unit* /*victim*/)
void OutdoorPvPZM::HandlePlayerKillInsideArea(Player* player)
{
for (uint8 i = 0; i < MAX_ZM_TOWERS; ++i)
{

View file

@ -143,7 +143,7 @@ class OutdoorPvPZM : public OutdoorPvP
void HandleCreatureCreate(Creature* creature) override;
void HandleGameObjectCreate(GameObject* go) override;
void HandlePlayerKillInsideArea(Player* player, Unit* victim) override;
void HandlePlayerKillInsideArea(Player* player) override;
bool HandleGameObjectUse(Player* player, GameObject* go) override;
//bool HandleDropFlag(Player* player, uint32 spellId) override;

View file

@ -1114,28 +1114,31 @@ uint32 Unit::DealDamage(Unit* pVictim, uint32 damage, CleanDamage const* cleanDa
he->DuelComplete(DUEL_INTERUPTED);
}
// handle player kill in outdoor pvp
if (player_tap && pVictim->GetTypeId() == TYPEID_PLAYER && pVictim != this)
{
if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(player_tap->GetCachedZoneId()))
outdoorPvP->HandlePlayerKill(player_tap, pVictim);
}
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
if (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
{
Player* killed = ((Player*)pVictim);
if (BattleGround* bg = killed->GetBattleGround())
// handle player/npc kill in battleground or outdoor pvp script
if (player_tap)
{
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
Player* killed = (Player*)pVictim;
if (killed->InBattleGround())
{
if (BattleGround* bg = killed->GetBattleGround())
bg->HandleKillPlayer(killed, player_tap);
}
else if (pVictim != this)
{
// selfkills are not handled in outdoor pvp scripts
if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(player_tap->GetCachedZoneId()))
outdoorPvP->HandlePlayerKill(player_tap, killed);
}
}
else if (pVictim->GetTypeId() == TYPEID_UNIT)
{
if (player_tap)
if (BattleGround* bg = player_tap->GetBattleGround())
bg->HandleKillUnit((Creature*)pVictim, player_tap);
}
}
}
else // if (health <= damage)
{
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "DealDamageAlive");

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "12151"
#define REVISION_NR "12152"
#endif // __REVISION_NR_H__